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I wouldn't say it's a matter of photo-realism...but if it's a question of choosing between a colorful artstyle like Skyward Sword/Windwaker, versus a more serious style like Twilight Princess, I'd take the former option easily. Zelda works much better with a varied and colorful world IMO. Without that color contrast, the Ancient Cistern overtones wouldn't be nearly as interesting, and it's also why Demise's true form held much more impact over Ganondorf's appearance in TP. Ganondorf was another dark villain design in a largely dark game...while Demise's design completely contrasted with the bright world around him. 

Thankfully, the design for Breath of Wild seems to take this to heart so far, which is yet another reason why I'm hyped for this game.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334