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Forums - Nintendo - Zelda BOTW @ The Game Awards 2016 Trailer (Switch | Wii U) *UPDATE! 2nd Trailer!

My reaction

SEASONS
PEOPLE
EXPERT AI
PUPPIES
VILLAGES
FALCO
LADYZ
MAGIC
FAIRIES



I predict NX launches in 2017 - not 2016

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fleischr said:
My reaction

SEASONS
PEOPLE
EXPERT AI
PUPPIES
VILLAGES
FALCO
LADYZ
MAGIC
FAIRIES

Dat ain't Falco!



Boberkun said:
Miyamotoo said:

Digital Foundry done some measuring on some Zelda E3 Demo, and performance were 30 fps with drops in demanding scenes

Yep, E3 build have constant drops during fights and bombs explosions, Switch reveal trailer shows that game runs at 15 fps, newest trailer and let's play shows that game runs at ~20 fps approximately. No need to be fortune-teller, Nintendo won't optimize Wii U version of BotW.

Wii U version with cutted U pad functionality and bad optimization will be the worst way to play BotW. Nintendo does it on purpose.

The Switch teaser wasn't running at 30fps so even if it was real live footage from the teaser, it can be deceiving on how it actually can run on Switch. Then again, this isn't the final build.



Kai_Mao said:

Dat ain't Falco!

Go away Fox just accept he got the role and you didn't.



Oh man that new trailer sent chills down my spine, whew



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Awful low framerate is the salt on the wound for Wii U owners. It is almost even worse than them cancelling the game. Too bad since I won't buy a Switch.



Magnus said:
Awful low framerate is the salt on the wound for Wii U owners. It is almost even worse than them cancelling the game. Too bad since I won't buy a Switch.

Let's all cry because the framerate is not perfect on a game that is like 7 moths away from release, because that makes sense.



Boberkun said:
Miyamotoo said:

Digital Foundry done some measuring on some Zelda E3 Demo, and performance were 30 fps with drops in demanding scenes

Yep, E3 build have constant drops during fights and bombs explosions, Switch reveal trailer shows that game runs at 15 fps, newest trailer and let's play shows that game runs at ~20 fps approximately. No need to be fortune-teller, Nintendo won't optimize Wii U version of BotW.

Wii U version with cutted U pad functionality and bad optimization will be the worst way to play BotW. Nintendo does it on purpose.

Well, to go back to digital foundry, the game's frame rate issues has more to do with the Wii U's limitations then Nintendo intentionally trying to slight Wii U owners:

"Beyond that, the hardware design of the Wii U itself, with its limited CPU power, is not well suited for this type of game. Keeping this in mind, what Nintendo has achieved here on the Wii U, even in this pre-release form, is incredibly impressive. Last generation open world games such as The Elder Scrolls: Skyrim, Saint's Row 4 and Grand Theft Auto 5 suffer from much more serious performance drops in comparison to what we've seen here. That we're still some way out from launch and performance is already in better shape than these titles is a good thing."

And weren't you predicting the Wii U version was getting canned just a week ago?



Hope it looks better on Switch by launch, seems very washed out in places.

Otherwise looking pretty good. The 3D Zeldas have never really clicked with me, but I think this one could finally do it



It's hilarious how WRONG "Boberkun" has been on the topic.
Simply every pessimistic post they've made on the topic has fallen flat on it's ass.

And now they want to "change the goal posts" and complain about fps optimization based on early previews.
If you honestly were doing so, one would have to compare vs. other games/platforms' preview performance vs. end result.
I don't think I will hold my breath waiting for "Boberkun" to rise to that level.

I wonder why "Boberkun" never complained about the preview fps performance before it was confirmed to release for Wii U.
Well, that's what you get when one starts from one's own myopic negativity and proceeds to justify it.