Paperboy_J said: Am I the only one who thinks the numbers are getting ridiculously high? They should ditch the numbered titles and just go with a different subtitle each time, like the Zelda series does. |
It will stop at FF XXX.
FFXV could be (a lot) better on the storytelling part. The pacing is really weird: very slow at the start, then too much (disjointed) story in the last few chapters.
About the world, I have to say the old FFs overworld map is just not gon work in today's standard. I kinda wish they just make smaller and more varied instanced maps, instead of one huge map with little variation.
And for the more important part, characters. This is where i think FFXV really shines. Dont let their appearance fools you. The chemistry and the banter are so good, it's the main thing that keeps me slog through the worse part of FFXV. I'm pretty sure most of the reviewers out there would say the same.
I'm not going into that turnbased vs action debate, but if this series is going into more action combat, they missed several important points:
- Command cancel is essential in any action game
- Enemy atk needs better animation. It's difficult to anticipate some of the atks because the animation is really weird. Often times, i have to rely on "press x to dodge" notification to defend
- Magic doesnt feel as smooth as weapon combat. Wish I could cast magic while dancing among the enemies
- CAMERA THAT WORKS. THE WORST OFFENDER OF FFXV
I admit they've done a really good job on the melee combat tho. If you think the first FF13v trailer was great, you'll be awed with what you can do in the game.
Closing word: i'm just glad this game comes out, and FF canfinally move on from 13v. There were too much baggage on this game before it even came out. It was developed with an unfinished engine and a team that has no idea how to use it. The game is stuck with this "nomura's vision, which is supposed to be 3 games with open world, and more action based gameplay. and this will be my last post abt ffxv.