Nuvendil said:
See I can see that complaint for 3D Land but I felt plenty of immagination and energy in 3D World. I found the final boss level very fun and entertaining. And I'll e blunt: I find the power up system of 3D World superior by a huge margin to Galaxy, Sunshine, and 64. In those games, power ups are so contextual, in Galaxy they're most just a flavor of the day gimmick to get you through a level specifically contrived to necessitate that power up. Whereas in 3D World, power ups are extensions of your abilities that open up new approaches to levels and possible altternate routes. I really, really hope the new 3D Mario's power ups follow that structure and use it to create sophisticated levels that take advantage of the possibilities with alternate routes and and exploration. That would be my ideal 3D Mario. |
I wouldn't mind if World's powerup system was retained. It was more 3D World's simplistic levels I took issue with. It was kinda depressing that a flagship Mario in 2013 had less scope than one released in 1996.




















