fatslob-:O said:
Some GCN optimizations could potentially hurt Nvidia's microachitecture ... (Tons of asymmetries when we're talking about GPU microachitecture.)
Shading language optimizations will also be different too. Shader model 6 is a perfect fit for GCN but I wonder what will happen to the Switch's performance as developers start doing these very hardcore shader optimizations you see on GCN ...
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Exactly. ;)
Trumpstyle said: Maybe I'm missing something but Nintendo switch makes no sense to me. It has no harddrive which mean all games must sell through retail. This will kill the indie game market and make this console totally depended on the big game studios. But the console is to weak for AAA games. If NS has 500 gigaflops and 25gb memory bandwidth there is just no way any gamedeveloper wanna waste time with this console. It needs a minimun 750 gigaflops and 50gb of memory bandwidth to even have a small chance for support. |
You have MicroSD to exapand the storage.
Flops and bandwidth are pointless metrics on their own.
Remember, if it is based on Maxwell/Pascal, then it is using colour compression where-as the Xbox One and the Playstation 4 do not.
Thus, that 25Gb/s in the real world should be higher than the number implies.
It will be fine for 720P with 1080P for lighter/older/simpler titles.
Patents are just a legal protection of "Ideas".
Companies are constantly making patent claims, even when they have zero intention of using them, they have value during times of litigatation, gives you a leg-up in cross-patent agreements and licensing deals.
A patent is not empirical evidence for anything.
Wut. Are you confused?
superchunk said:
So did N64. That is where the political angle comes in, when 3rd parties refused to work with Nintendo, not out of technical limitations.
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The Nintendo 64 had technical limitations though which prevented a ton of games going multiplat.
You were not going to get a game like Final Fantasy 8 that spanned across 4 optical discs (2.8Gb) on a cart with a maximum of 0.064Gb for instance.
PC was also pushing optical media heavily at the time.
As for the Gamecube... We need to keep in mind it had the smallest amount of market share, but only just behind the Xbox.
However... The difference was in development.
The original Xbox was basically a PC, even used a Windows Kernel, Direct X (Plus another Low-level API.) and used x86+nVidia hardware.. That allowed the Xbox to be attractive to PC developers, as development was super easy, hence why it got gems like Morrowind.
The PS2 had the bulk of the market. It was where the money was.
With the Wii and Wii U, it was a generation behind.
We also need to keep in mind that Nintendo hardware typically favours it's own developers in terms of sales, Sony and Microsoft do work with big 3rd party developers on development and advertising which probably helps bolster that...
The difference with the Switch though is that Nintendo is leveraging nVidia's hardware stack and nVidia's software stack and one would assume that Nintendo would also be able to leverage the ties that nVidia has formed with developers as well.