etking said:
They will be under the Wii-U level because even the best GPU in the world cannot make up the loss of a powerful CPU. The ultra-low-power ARM CPU used just cannot compete with real AMD64 based home consoles this is why PS4 and X1 games will not be able to be ported but IOS and Android games will.
Look at the games, look at the poor Zelda framerate, look at the recent devkit-rumors. The NX will be more like the Ouya but Nintendo could directly port all games to IOS and Adroid easily. And 3rd party games will be mobile games only.
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You do realize that the Jaguar was AMD's low-end mobile line in 2013, right?
"The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD, and used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out of order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs."
High-end ARM CPU's in 2016 outperform or match them.
Even back in 2013 ARM CPU's of the time were holding their own.
http://www.notebookcheck.net/SoC-Shootout-x86-vs-ARM.99496.0.html
While the Jaguar used in the benchmarks above is weaker than the XBO's cpu (and by transitivity the PS4's), so is it true that the Tegra 4's 4x Cortex-A15 are much less powerful than the minimum 4x Cortex-A57 in the NS. And it is quite ridiculous to suspect that any of these CPU's will perform inferior to the Wii U's quite old Power 750 architecture.