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Forums - Gaming - Native 4K or Checkerboard "uprendered" 4k

Intrinsic said:
Peh said:

To customize the GPU and adding components is for the sole purpose of lowering the necessary resources to upscale the image. Nothing more.

That so called "checkerboard" algorithm is Sony's research of accomplishing the "probably" best image quality by upscaling it while only rendering with half the resolution of 4k.

An upscaled 4k image from whatever resolution is still not true 4k. But that's probably nothing anybody is argumenting for.

The link only describes the process of upscaling. Being 1080p on that site doesn't make the argument less appealing.

If you don't see the difference, well, good for you I guess? Some people do and they see the blurry screen as I do. The game is still being rendered only with half the resolution of 4k. You can upscale and try all the magic you can come up with to make the picture look nices and fill the empty dots with made up informations. But the result is still a lower rendered image with doesn't come close to 4k.

So far as I heard, there will be games on the PS4pro which will be rendered at native 4k. But this will be material for another discussion.

Wait.... in the posted images the differemces are so glaringly obvious that you can honestly say it comes nothing close to 4k? And without you zooming in and focusing on spots that are more lilely to show flaws that you typically wont be able to possobly see when sitting on your couch plauing the game??? Honestly, if that were the case, then no one would or should have to zoom in to point out how different they are. That alone is unnatural to a typical usage scenario. There were some images of BF4 around when the PS4/XB1 launched comparing the two games together. Just from simply looking at a screenshot it's easy to spot how they were different. no zooming needed. If you honestly are so stuck up in whatever graphical world you live in that you can't appreciate that we are at a point where a $400 4.2TF console can somehow achieve passable 4k that requires a magnifying glass to spot the "obvious" differences then the whole point of this thread is lost on you. 

You can piss on the tech all you want  or dowmplay it all you want. Fact remains that it yeilds really hood results. Espeically when you consider the cost of the box in question. 

This is funny, it's like you got into a Ferrari, beat it around a track and come out saying how awesome and fast the ride was... only for them to pop the hood and u see it had a Toyota engine and all of a sudden you go... "yh, no wonder it was so slow. worst ride ever". 

Half the resolution of 4k is not 4k. I don't know why it is so hard to understand. If the result is a blurry image, then it doesn't matter to me that it has been rendered with god's approved gaming device. It still misses half of the information what makes 4k -> 4k and it's blurry. Passable 4k is still not 4k.

My BluRay player can also upscale to 4k. Yet, I don't call it a 4k BluRay player.

I'm not denying the archievement in graphical power on a console by this low price point. But at the same time, I am not trying to make it something which is not.

And the graphical world I am currently stuck in is simply PC native 4k gaming. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

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Conina said:
mutantsushi said:

PS4 NEO is making 500 MB more RAM available to games.  Unclear why this isn't available to PS4 OG/Slim, as they didn't increase physical RAM.

Probably these 0.5 GB it will also be available to PS4 OG/Slim after their November firmware updates. Sony always shrinked the OS footprint over the years.

That would make sense, I don't know I just expect they would announce that if true, but that's probably too logical.  
Honestly, you'd think they could have pared down the OS reservation more by this point, especially as they don't have the "snap" like MS.
(AFAIK, there actually is another 256mb pool that is rarely mentioned, that could be increased for stuff like video streaming/ screenshot)



Peh said:
Intrinsic said:

Wait.... in the posted images the differemces are so glaringly obvious that you can honestly say it comes nothing close to 4k? And without you zooming in and focusing on spots that are more lilely to show flaws that you typically wont be able to possobly see when sitting on your couch plauing the game??? Honestly, if that were the case, then no one would or should have to zoom in to point out how different they are. That alone is unnatural to a typical usage scenario. There were some images of BF4 around when the PS4/XB1 launched comparing the two games together. Just from simply looking at a screenshot it's easy to spot how they were different. no zooming needed. If you honestly are so stuck up in whatever graphical world you live in that you can't appreciate that we are at a point where a $400 4.2TF console can somehow achieve passable 4k that requires a magnifying glass to spot the "obvious" differences then the whole point of this thread is lost on you. 

You can piss on the tech all you want  or dowmplay it all you want. Fact remains that it yeilds really hood results. Espeically when you consider the cost of the box in question. 

This is funny, it's like you got into a Ferrari, beat it around a track and come out saying how awesome and fast the ride was... only for them to pop the hood and u see it had a Toyota engine and all of a sudden you go... "yh, no wonder it was so slow. worst ride ever". 

Half the resolution of 4k is not 4k. I don't know why it is so hard to understand. If the result is a blurry image, then it doesn't matter to me that it has been rendered with god's approved gaming device. It still misses half of the information what makes 4k -> 4k and it's blurry. Passable 4k is still not 4k.

My BluRay player can also upscale to 4k. Yet, I don't call it a 4k BluRay player.

I'm not denying the archievement in graphical power on a console by this low price point. But at the same time, I am not trying to make it something which is not.

And the graphical world I am currently stuck in is simply PC native 4k gaming. 

"rendered with god's approved gaming device" lol

Ahh, cool. You have a GTX 1070 and game on a 4K monitor!

What I like about 4K is that old 1080p games scale perfectly. But having been accostomed to 4K, how do you feel about 1080p games on your monitor? Does it feel ugly?



mutantsushi said:
Conina said:

Probably these 0.5 GB it will also be available to PS4 OG/Slim after their November firmware updates. Sony always shrinked the OS footprint over the years.

That would make sense, I don't know I just expect they would announce that if true, but that's probably too logical.  
Honestly, you'd think they could have pared down the OS reservation more by this point, especially as they don't have the "snap" like MS.
(AFAIK, there actually is another 256mb pool that is rarely mentioned, that could be increased for stuff like video streaming/ screenshot)

Sony's bread and butter isn't software engineering.
This is why the Xbox has always had the advantage in OS footprint on it's consoles, which was true with the 360 and is true with this generation too.

The end results though speak for themselves, the difference in gaming ends up being neglible to non-existent it seems.

The 256Mb memory pool is associated with the ARM chip for background/OS tasks, whilst it could be increased, there is probably minimal benefit in doing so.




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Guitarguy said:
Fei-Hung said:

You are speaking about a year - 2 years after launch (when the better developers have had enough time to make a game to show off the hardware). By this time a new PS5 will be about a year away from release with a probable 8-10TF machine. 

 

It looks more and more likely that Sony will be releasing a new upgraded console every 3 years. This makes the power debate pointless as within a year or two from a console releasing, the rival will have released something equal or better. With MS going with Vega, I wouldn't be surprised if Sony go with Navi and next gen memory with the PS5.

 

Secondly, Scorpio will be lucky to be released at $399-$449. The MS man Panello himself has said the chip alone is costing MS as much as a retail PS3. Retail PS3 was $499 at launch. 

 

Unlike Sony using an old processor, MS will be buying components which at the moment have not been released and won't have until rumored End of July 2017 date. This machine will probably cost between $550-650 considering you will probably need a bigger HDD to store native 4k games and MS will be paying for double the RAM.

 

My only question is why MS has opted for GDDR5 over HBM2 other than to keep costs down. 

 

Where/when was this said?? If true, WOW lol.

It was on Gaf.I'll link the post when I find it. 



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Conina said:
Intrinsic said:

Wait.... in the posted images the differemces are so glaringly obvious that you can honestly say it comes nothing close to 4k? And without you zooming in and focusing on spots that are more lilely to show flaws that you typically wont be able to possobly see when sitting on your couch plauing the game???

The ONLY zoomed picture in this whole thread was the last close-up of laras neck&shoulder, the other ones were 1:1-sections of the 4K-pictures for the people here, who are even too lazy to open the 4k-pictures in fullscreen (and even there you have to maximize the picture on a 1080p-display) to see the differences and just took a quick look in the forum display and "see no difference"

I think you  and Peh are really missing the point of this thread. I'm not saying there ISN'T a differrence. Yes, 4kc will never look as good as a native 4k. Thats never been in debate.

But the point is simple, is 4kc providing a good enough imporovememnt over 1080p? Will that difference be something that will look sooo bad and detract from the overall I at a glance in comparison to native 4k under normal use situations? Is or should pushing more pixels natively be proposed over pushing pixels "smarter" with less a hit to resources while still achieving results that are better than 1440p which just up till september 7th seemed to have been perfect and ok for most gamers?



This all sounds like 720p vs 1080p debate last gen. Except 4kc is closer to 4K than 720p was to 1080p and better suited to upscale to 4K than 720p was to upscale to 1080p. Add in diminishing returns while sitting at the same distance as to a 1080p tv and the difference will be a lot less obvious than it was in gen 7.

Didn't 720p look great until tvs got to the size to really start appreciating native 1080p? Plus the assets and draw distance are a lot better now to see a real advantage. Next gen the difference will also be bigger again when assets are all made for 4K, and 65" and up 4K HDR tvs are affordable.
But for now, 4kc will look like a good step up from 1080p (or 900p) upscaled to 4K. Especially for those that haven't already been gaming in native 4K for the past year.

Anyway carry on comparing lossy jpegs with different graphics settings :)



Intrinsic said:
Conina said:

The ONLY zoomed picture in this whole thread was the last close-up of laras neck&shoulder, the other ones were 1:1-sections of the 4K-pictures for the people here, who are even too lazy to open the 4k-pictures in fullscreen (and even there you have to maximize the picture on a 1080p-display) to see the differences and just took a quick look in the forum display and "see no difference"

I think you  and Peh are really missing the point of this thread. I'm not saying there ISN'T a differrence. Yes, 4kc will never look as good as a native 4k. Thats never been in debate.

But the point is simple, is 4kc providing a good enough imporovememnt over 1080p? Will that difference be something that will look sooo bad and detract from the overall I at a glance in comparison to native 4k under normal use situations? Is or should pushing more pixels natively be proposed over pushing pixels "smarter" with less a hit to resources while still achieving results that are better than 1440p which just up till september 7th seemed to have been perfect and ok for most gamers?

I'm not missing your point. Your point in all these threads is that the graphic fidelity of a PS4 Pro is fantastic and that everything above are diminishing returns not worth the extra money.

Until a few days ago your point was for over two years that the graphic fidelity of a PS4 is fantastic and that everything above are diminishing returns not worth the extra money.



Intrinsic said:

Hopefully some here in the know can shed some light on these, but here are my thoughts.

Ok, so Sony has a patent on the tech they use for PS4pro "checkerboard" upscaling or uprendering or whatever. Basically, a native 4k image is made up of 4 1080p images. This method natively renders just two of those 4 images and then reconstructs the other two images from the native pair. The end result is a "native" 4k frame buffer that is made up of 50% native pixels and 50% reconstructed pixels. 

Sony went the extra step of customizing their Polaris GPU from AMD with what I'll call henceforth Up Rez Engines (URE) which makes this process have zero cost to the developers rendering pipeline. 

It's left to be seen how effective this method really is without any side by side comparisons, but it's my guess that if its done in hardware and not a software implementation then it would yield all round better results than however it's been implemented in the past. We do however have a number of games shown so far that uses this tech; Horizon, Days Gone, ME:A. Tomb Raider....etc. 

I find this all somewhat intriguing. GPUs are constantly implementing things in hardware that automates a number of redundant rendering techniques so they don't all have to be done in software. That's arguably the key advantage of a GPU. But never has a GPU been built with hardware to make this pixel rendering technique possible/inherent. And I'm wondering why....

I've looked at screen shots of the Tomb Raider comparison, and while I still stand by my belief that we need more material to make such comparisons, I think it holds up very very well to native renders. 

So why are GPU manufacturers not baking hardware like this into their GPUs, it literally allows you create a passable faux 4k render while using only half the power requirement and massive reductions in the required memory bandwidth. In a machine that has the power overhead to do "native" 4k, this would mean that you have enough power to not just make its the prettiest looking faux 4k possible but even to make it run at 60fps. 

As I said, it's all still left to be seen, but if from comparisons it's extremely hard to tell the difference... then shouldnt GPU manufacturers at least consider making this an option? Unless of course sonys patent prevents them from doing that. 

Discuss!!

Checkerboard rendering used in PS4 Pro is exactly this, render the red pixels, reconstruct the green pixels using different samples provided by the engine (you should post this in the OP):



maxleresistant said:
Why GPU manufacturer didn't think of it? Because they want you to buy their high ends cards.

I still don't know why we are trying to basically jump from 1080p to 4k, there is a really big gap, the biggest gap in resolution in history of gaming.

Manufacturers are like "you want 4k", and people respond "hell yeah!", ""well you can't afford it so you'll have to stick to 1080p"

Someone had to have the balls to say, we can't do it right now, but we can give you something in between that will already be a big improvement from 1080p.

Meanwhile Microsoft is promising real 4K in a year, but it's not doable, well it's doable but it will be really expensive, we're talking at least 500$ probably even 600$. yes it's going to be a beast, but really pricey one. And console are meant to be affordable. That's what we learned from the overpriced first Xbox, PS3 and Xbox One.

In the end, the pro will be a better deal for the next two years, and then the PS5 will be near. Basically the scorpio is going to be a dreamcast.

But people are always talking about "future proofing". Well that's exactly what scorpio will do in a nut shell. Not saying next gen machines won't be better, but with a 4k system at home, you got those cross gen titles that look good enough you can wait to upgrade. Especially if you're an xbox gamer. It's a pretty huge leap in architecture from 900p games to 4k.

 

Then add in that two + years from now could be the ps5, but two + years from Scorpio could be the next xbox thats more powerful than that. Which is why Xbox is essentially in a great position now, if they don't screw it up.