I stopped caring about graphics when PS360 GTAs ended up worse than previous GTAs.
I stopped caring about graphics when PS360 GTAs ended up worse than previous GTAs.
Hasn't happened yet, I look forward to seeing developers push graphics.
I've recently been playing 6th gen games though, so graphics aren't the most important thing to me.
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| CGI-Quality said: Diminishing returns? Ha! Not even close. As I've said before, working with 3D Content has really taught me a thing or two about graphics and "diminishing returns". Video Games are nowhere close (overall), but I'm sure some will say that they don't can't see visuals getting any better. |
I can vividly remember getting new consoles each gen and thinking "wow! they will never be able to top this!" and then the next gen it happens again. The Gen7 to Gen8 leap definitely feels the smallest though it is clearly visible as well. I agree that we are nowhere near where we can go with gaming graphics.
All that said, I am not sure that I NEED anything better than what we have today. Part of why I enjoy gaming so much is the escape from reality. When games start looking too real that might actually dampen my excitement for them.


| CGI-Quality said: Diminishing returns? Ha! Not even close. As I've said before, working with 3D Content has really taught me a thing or two about graphics and "diminishing returns". Video Games are nowhere close (overall), but I'm sure some will say that they don't can't see visuals getting any better. |
Well diminishing returns means that the leaps and beyonds is getting smaller to grasp. It is not that cap of capability.
You can still greatly improve it, but the leap between Generation 6 and 7 from console stand point was huge, same with generations before it. Generation 7 and 8 is not as much, and it might because the gap between PC gaming and consoles has lessened (PC gamers will hate me for saying that).

Diminishing returns? Everything after NES to SNES has had less impact. 8-bit to 16-bit was dramatic, so was 2D to 3D. It's been slowly less "wow" ever since. I still appreciate the improvements, but the impact is diminishing.



CGI-Quality said:
I know very well what it means, and that is why I said what I said. We're nowehere near it. People are just feeling less impressed thanks to a stop-gap generation that is the current one. I've said it before - it's the hardware that's to blame, not graphics reaching a point that the showcase leap is shrinking. Not yet, anyway. |
Well if you put years on a line below, I feel we might have, but again how do you quantify graphics, because lets be honest, diminishing returns is not actually subjective concept, it is something that is actually measured, one can act like it is, but is not. 8-bit to 16-bit is quanitfiable.
Same with 16-bit to 32-bit, etc. However Generation 5-6-7-8 the defination of how to quantifyit is not as simple.
I do agree that it is hardware to blame, and it is sadly dragging down PC as well, PC use to be light years ahead, almost a whole generation ahead.



CGI-Quality said:
Nothing else truly matters in this discussion. Yes, the actual definition is about figures, but in this case, the OP is looking for one's own perspective on the best of the best. From mine, we're nowhere close. Watching graphics progress and actually putting forth your own effort(s) can really shift how you perceive it - regardless of the law. |
Well in the end doesn't the output of software define the generation, even if one has the potiential to make Space Elevator, unless it is made, it means nothing.

Fist time I played Super Mario World on my SNES I was blown away.
I had a replicated feeling when Gears of War released on the 360.
Since then there have been some games that visually look amazing and have interesting art styles (Star Wars Battlefront, Dues Ex, Ori, Witcher 3 on PC) but I can honestly say the last time I was wowed graphically was last gen. This gen's leap had been less drastic for me personally.
My newly purchased Oculus Rift though has made things fresh and unique again.