Why is the RAM of the Neo more expensive than the RAM of the Slim?
| Conina said: Why is the RAM of the Neo more expensive than the RAM of the Slim? |
For a couple of reasons.
If the neo is going to be A 4k console, then its simoky going to require a little more ram and higher memory badwidth. So it's most likely going to have 10-12GB or ram and at least have a tad more than 192GB/s bandwidth. Especially considering that MS seems to be going with 12GB for the scorpio. A ram bump will be a relatively easy upgrade to make for their leaked neo spec.
GDDR5x ram is more expensive than normal GDDR5 RAM. And they could go with more of it.
Intrinsic said:
For a couple of reasons. If the neo is going to be A 4k console, then its simoky going to require a little more ram and higher memory badwidth. So it's most likely going to have 10-12GB or ram and at least have a tad more than 192GB/s bandwidth. Especially considering that MS seems to be going with 12GB for the scorpio. A ram bump will be a relatively easy upgrade to make for their leaked neo spec. GDDR5x ram is more expensive than normal GDDR5 RAM. And they could go with more of it. |
Are these your "make a wish"-specs?
The most Neo rumours are expecting 8 GB GDDR5 again:
| Conina said: Are these your "make a wish"-specs? The most Neo rumours are expecting 8 GB GDDR5 again: |
I have not made any wishes with those specs. and i am fully aware og what is "expected" from the Neo. But all those leaks cam before the scorpio reveal right? unless you believe that from march or so this year Sony would have made no modifications.
The RAM is the easiest thing for them to put in.... firstly, rememebr that original PS4 leaks had it having only 4GB of Ram... look how that ended up. With the current PS4, it's already using half the number of ram modules on its board than it launched with though at higher capacities. Taking the clamshell memory configuration it launched with into consideration that means that right now there are a total of 8 empty potential RAM slots.
So no, as I said.... these are all educated guesses. But I think my reasoning is sound.
| Intrinsic said: .. . A ram bump will be a relatively easy upgrade to make for their leaked neo spec. |
Lol. A "ram bump" would require a very serious redesign of the SoC, at worst down to redesigning the processor cache managment.
So far as the only "acceptable leak" goes, it's 4 gddr5 controllers running at a higher clock for 200GB/s.
All this nonsense talk about a "new 4k Neo because of 6TF Scorpio" is just that - nonsense. The Neo is NOT a 4k console and it was NEVER designed to be one.
John2290 said:
These things do not need to be this pricey. 40 would still make a profit for everyone involved and fuck the console makers, this is one area where they should take a hit when the battery is so shit and the thumbsticks fall apart so easily. And to be killed by hand sweat on a humid day? For 60 - 70 quid they should protect against this. |
So you don't, thank you.
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drkohler said:
Lol. A "ram bump" would require a very serious redesign of the SoC, at worst down to redesigning the processor cache managment. So far as the only "acceptable leak" goes, it's 4 gddr5 controllers running at a higher clock for 200GB/s. All this nonsense talk about a "new 4k Neo because of 6TF Scorpio" is just that - nonsense. The Neo is NOT a 4k console and it was NEVER designed to be one. |
From where im sitting you are the one tslking nonsense.
You ssy the Neo was never intended to anything 4k? Yet it's original leak and even then supporting documents thus far has indicated that 4k is well in its sights. The PS4k was even one of the leaded code names.
And you say a ram bump requires a redesign of the SOC? what kimda nonsense is that?????? You do realize that the channels for the memory are already there in the SOC. And there were 16 of them of which only 8 are being used today. And what about the fact that the initial design prototypes for the PS4 had only 4GB or ram? Or wait.... you think that a company that takes the time to redesign an SOC to make it smaller while building a more powerful one will not bother making provisions for more RAM if the need arises?
I'm not saying that there will be more ram built in, but I think of the two of us you are the one being silly making it sound like it's completely impossible.
RAM or not? that's not even what this thread is about. Jeez....
| Intrinsic said: You ssy the Neo was never intended to anything 4k? Yet it's original leak and even then supporting documents thus far has indicated that 4k is well in its sights. The PS4k was even one of the leaded code names. And you say a ram bump requires a redesign of the SOC? what kimda nonsense is that?????? You do realize that the channels for the memory are already there in the SOC. And there were 16 of them of which only 8 are being used today. And what about the fact that the initial design prototypes for the PS4 had only 4GB or ram? |
Ok, I see you do not have the slightest idea about hardware design.
Maybe you look on the internet and find a dieshot picture of the PS4 SoC. You print it out and go to somebody who understands what he sees. S/he will be able to explain to you what those four blocks (2 on top, 2 on bottom) are and what they can do (particularly the Clamshell mode will sound like a miracle to you). Now my worst-case bit of redesigning the cache line interface is a bit highest-level so I'm not going into that, way too complex at this stage.
As for the Neo being a 4k console, no it isn't. There is a difference between upscaling 1080p pictures to 4k and actually generating native 4k pictures. The former one is the task of an upscaler (which the Neo has in hardware, thanks to AMD), the latter is a question of brute TF power -which the Neo simply doesn't have enough of it. Sure you could play Pong and Minecraft in 4k native. For anything else: Native 1080p upscaled by good hardware scaler >> fumbled 4k native. I'm sure there will be initial 4k games on the Neo - they will look as shitty then as those sub 720p games look on the X1 now. The next step will be 4k games that do unimaginable software tricks to "look good" but that still won't make the Neo a 4k console.
We don't even know the specs of the Neo's TMUs and ROPs (which are usually tied to memory bandwidth).
The Neo is clearly designed to aid PSVR and get the best 1080p picture for the money. And that is what was originally said. All this 4k talk is just wishful thinking.
| drkohler said: Ok, I see you do not have the slightest idea about hardware design. Maybe you look on the internet and find a dieshot picture of the PS4 SoC. You print it out and go to somebody who understands what he sees. S/he will be able to explain to you what those four blocks (2 on top, 2 on bottom) are and what they can do (particularly the Clamshell mode will sound like a miracle to you). Now my worst-case bit of redesigning the cache line interface is a bit highest-level so I'm not going into that, way too complex at this stage. As for the Neo being a 4k console, no it isn't. There is a difference between upscaling 1080p pictures to 4k and actually generating native 4k pictures. The former one is the task of an upscaler (which the Neo has in hardware, thanks to AMD), the latter is a question of brute TF power -which the Neo simply doesn't have enough of it. Sure you could play Pong and Minecraft in 4k native. For anything else: Native 1080p upscaled by good hardware scaler >> fumbled 4k native. I'm sure there will be initial 4k games on the Neo - they will look as shitty then as those sub 720p games look on the X1 now. The next step will be 4k games that do unimaginable software tricks to "look good" but that still won't make the Neo a 4k console. We don't even know the specs of the Neo's TMUs and ROPs (which are usually tied to memory bandwidth). The Neo is clearly designed to aid PSVR and get the best 1080p picture for the money. And that is what was originally said. All this 4k talk is just wishful thinking. |
Ok let me understand something. Basixally this is what you sre saying.....