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Forums - Nintendo - Would Rare have been better off with Nintendo?

 

Would Rare have been better off with Nintendo?

Yes 356 87.68%
 
No 50 12.32%
 
Total:406
Wyrdness said:
Goatseye said:

Project Dream turned into Banjo Kazooie, which originally was a blueprint for Sea of Thieves. Where did you get that idea thet Project Dream was Crash's clone? Nintendo had the best 3D platformer at the time, why would Rare copy Crash?

Rare had a tremendous record for being efficient and deliver quality titles from Snes era till N64. More so than Nintendo itself. 

Read things in context Project Dream was this suposedly ambitious rpg but from the words of people from the Conker team when they were doing their developer commentary of Conker BFD it wasn't very good and at most was a Crash Bandicoot clone and not a good one. Secondly Dream didn't become Banjo it got shelved and some of the ideas went on to be used in Banjo Tooie.

Rare were far from efficient in the late 90s.

One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Project Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.

https://en.wikipedia.org/wiki/Project_Dream

Bandicoot Clone?

Rare put more hits out than any one in late 90's. They were efficient and competent. Around 90% of their output were new IPs, who was doing that?



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Goatseye said:

One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Project Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.

https://en.wikipedia.org/wiki/Project_Dream

Bandicoot Clone?

Rare put more hits out than any one in late 90's. They were efficient and competent. Around 90% of their output were new IPs, who was doing that?

Yes it was a Crash Bandicoot clone in execution these are words straight from Rare employees who worked on Conker themselves and saw Dream running look up the Conker BFD developer commentary on youtube one of them flat out says it was basically a poor Crash Bandicoot like game, among all their ambition that's all they executed.

Rare didn't put out more hits than anyone if anything everyone else was putting out just as many hits if not more in the late 90s.



Ck1x said:
curl-6 said:

I actually think their decline began before they left Nintendo; their final game for Ninty, Starfox Adventures, was pretty bad and lacked the quality of their prior works, impressive graphics aside.

Frankly, I don't think Rare has made a single good game since the N64.

I'm not sure what game you played, yes the game may have been a let down as far as Starfox story franchise goes. But the game definitely wasn't a bad game! 

Even if you took Starfox out of it, it'd still be a poor game in my book. The voice acting was atrocious, the gameplay boring and uninspired, and overall it simply had none of the creativity or charm of Rare's N64 works. About the only good thing about it was its admittedly superb graphics, but all the eye candy in the world can't save a game with weak gameplay.



curl-6 said:
Ck1x said:

I'm not sure what game you played, yes the game may have been a let down as far as Starfox story franchise goes. But the game definitely wasn't a bad game! 

Even if you took Starfox out of it, it'd still be a poor game in my book. The voice acting was atrocious, the gameplay boring and uninspired, and overall it simply had none of the creativity or charm of Rare's N64 works. About the only good thing about it was its admittedly superb graphics, but all the eye candy in the world can't save a game with weak gameplay.

Well only 1 year before they made Conkers Bad Fur Day, so Im not sure one mediocre game was a solid sign they were in decline.



KLXVER said:
curl-6 said:

Even if you took Starfox out of it, it'd still be a poor game in my book. The voice acting was atrocious, the gameplay boring and uninspired, and overall it simply had none of the creativity or charm of Rare's N64 works. About the only good thing about it was its admittedly superb graphics, but all the eye candy in the world can't save a game with weak gameplay.

Well only 1 year before they made Conkers Bad Fur Day, so Im not sure one mediocre game was a solid sign they were in decline.

It was the first in their unbroken string of poor (IMO) games that continues to this day, so I see it as the start of their decline.



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curl-6 said:
KLXVER said:

Well only 1 year before they made Conkers Bad Fur Day, so Im not sure one mediocre game was a solid sign they were in decline.

It was the first in their unbroken string of poor (IMO) games that continues to this day, so I see it as the start of their decline.

Much of the talent left after MS bought them. If they had stayed with Nintendo, it would have been a better team.



RolStoppable said:
KLXVER said:

Well only 1 year before they made Conkers Bad Fur Day, so Im not sure one mediocre game was a solid sign they were in decline.

Conker's Bad Fur Day was mediocre and definitely worse than Star Fox Adventures.



KLXVER said:
curl-6 said:

It was the first in their unbroken string of poor (IMO) games that continues to this day, so I see it as the start of their decline.

Much of the talent left after MS bought them. If they had stayed with Nintendo, it would have been a better team.

I still think they were already headed downhill and would have never regained their SNES/N64 greatness even if Nintendo had kept them.



curl-6 said:
KLXVER said:

Much of the talent left after MS bought them. If they had stayed with Nintendo, it would have been a better team.

I still think they were already headed downhill and would have never regained their SNES/N64 greatness even if Nintendo had kept them.

I think they would have gotten better. Their first game for the N64 was Killer Instinct Gold. Not exactly as well remembered as their later titles on it.



KLXVER said:
curl-6 said:

I still think they were already headed downhill and would have never regained their SNES/N64 greatness even if Nintendo had kept them.

I think they would have gotten better. Their first game for the N64 was Killer Instinct Gold. Not exactly as well remembered as their later titles on it.

Being with Nintendo didn't stop Starfox Adventures sucking, so I see no reason why they'd get any better.