| Goatseye said: One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Project Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie. https://en.wikipedia.org/wiki/Project_Dream Bandicoot Clone? Rare put more hits out than any one in late 90's. They were efficient and competent. Around 90% of their output were new IPs, who was doing that? |
Yes it was a Crash Bandicoot clone in execution these are words straight from Rare employees who worked on Conker themselves and saw Dream running look up the Conker BFD developer commentary on youtube one of them flat out says it was basically a poor Crash Bandicoot like game, among all their ambition that's all they executed.
Rare didn't put out more hits than anyone if anything everyone else was putting out just as many hits if not more in the late 90s.







