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Wyrdness said:
Goatseye said:

Project Dream turned into Banjo Kazooie, which originally was a blueprint for Sea of Thieves. Where did you get that idea thet Project Dream was Crash's clone? Nintendo had the best 3D platformer at the time, why would Rare copy Crash?

Rare had a tremendous record for being efficient and deliver quality titles from Snes era till N64. More so than Nintendo itself. 

Read things in context Project Dream was this suposedly ambitious rpg but from the words of people from the Conker team when they were doing their developer commentary of Conker BFD it wasn't very good and at most was a Crash Bandicoot clone and not a good one. Secondly Dream didn't become Banjo it got shelved and some of the ideas went on to be used in Banjo Tooie.

Rare were far from efficient in the late 90s.

One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Project Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.

https://en.wikipedia.org/wiki/Project_Dream

Bandicoot Clone?

Rare put more hits out than any one in late 90's. They were efficient and competent. Around 90% of their output were new IPs, who was doing that?