Wyrdness said:
Read things in context Project Dream was this suposedly ambitious rpg but from the words of people from the Conker team when they were doing their developer commentary of Conker BFD it wasn't very good and at most was a Crash Bandicoot clone and not a good one. Secondly Dream didn't become Banjo it got shelved and some of the ideas went on to be used in Banjo Tooie. Rare were far from efficient in the late 90s. |
One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Project Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.
https://en.wikipedia.org/wiki/Project_Dream
Bandicoot Clone?
Rare put more hits out than any one in late 90's. They were efficient and competent. Around 90% of their output were new IPs, who was doing that?







