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Forums - Gaming - Sega What If?

A lot of factors - both internal and external - led to Sega quitting the hardware game so I can't really say. All I know is that I miss Sega and wish I had supported the company as a kid. An industry with Nintendo and Sega would be a lot better than the status quo.



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CaptainExplosion said:
Veknoid_Outcast said:
A lot of factors - both internal and external - led to Sony quitting the hardware game so I can't really say. All I know is that I miss Sega and wish I had supported the company as a kid. An industry with Nintendo and Sega would be a lot better than the status quo.

You do realize you said Sony when you meant Sega, right?

Guess that was a Freudian slip



It was the disunity between SoA and SoJ. Sega only have themselves to blame. Saturn had the potential of selling 50 to 60 million units after Megadrive's 35 million. If they got Saturn's launch right, if the system was oriented for 3D graphics and not a pain in the ass to develop for, the console would have been getting all the PS1 3rd parties, all the big games like FF7, MGS etc. After all it was a CD based console like the PS1.

And Saturn being so awesome and stealing millions of Sony's fans would've also made Dreamcast's prospects better against the PS2, for one it wouldn't have launched so early, it likely also would have a DVD drive.



Saturn and abandoning the revenue from gen3 too early is what broke Sega's back.
32X was merely an ill omen. And the Sega CD was a relative success.



I LOVE ICELAND!

The CD and 32X might have been sub-par systems, but the Saturn is what really hurt Sega. It makes me wonder if a 3D Sonic game would have made the situation slightly different.



                
       ---Member of the official Squeezol Fanclub---

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Sega CD was OK, I think the market would've let that one go.

But 32X was insanity, launching a 32X they then needed to support that for at least 2-3 years or not release it period.

And releasing a 32X like seven months before the Saturn was a catastrophic failure.

Also $399.99 for the Saturn, I don't think people realize that's like $600+ with inflation and this is 20 years ago when the industry was mostly just younger boys.

Good luck getting mom and pop to spend that kind of money on a game system.

Saturn is the most hilariously backwards launch ever, I remember (and I used to keep up to date on the industry by reading things like EGM and Next Generation magazine) going to a Blockbuster Video to rent a game in spring 1995 and lo and behold the Saturn was just sitting there on the store shelf for ... sale.

No one knew Sega had even launched the thing, lol, they "surprise" launched it. Imagine walking into a store tomorrow and just seeing an XBox Scorpio or Nintendo NX sitting there. That's what it was like, lol.

They *still* probably could've pulled that generation out if they could have convinced Squaresoft to make Final Fantasy VII for the Saturn instead of the Playstation, but they lost that bid too. 



Sega should have stayed with just Genesis and then listened to Tom Kalinske's team and gone with their plans. SOA wanted to use an entirely different version of Saturn that was developed in the US. It's specs were on par or better than what Sony was doing with PS1.

The problem with Sega was SOJ. At some point, they got greedy and insecure over the fact that SOA was taking over and decided to put an end to it during the whole 32X/Saturn debacle. That was the beginning of the end.



RolStoppable said:
BraLoD said:

Dreamcast problem wasn't Sonic Adventure (as we already talked about, it was seem as a good Sonic game), but  the PS2.
Once the PS1 settled itself as the complete ruler of the last generation, the hype around the PS2 was insane, and it turned the hype into reality, PS2 was able to deliver on all that hype, which gave it basically a default monopoly.

The Dreamcast was even doing well before the PS2, the PS2 completely killed and chances Sega could have had of a turnback, and was this that weighted on them going out of the hardware bussiness. While Nintendo and Microsoft could bank low hardware sales as that's all one could get against the PS2 (Nintendo because of their past success and their handheld line, Microsoft because Windows gave it infinite money), Sega couldn't. In the end, it was all due to the Saturn, by making it irrelevant globally and missing the chance to create some fat to cut loose, like the Mega Drive did, they just had no other option, the Dreamcast was a failure beyond Sega control, but it was up to the Saturn, once it got past it, Sega had already lost their place in the bussiness.

And yup, as I said on my post here, all went wrong when they couldn't even deliver what people expected from them with the Saturn, Sonic.
Was the mix of Saturn lacking Sega's identity for the western (Sonic) plus a clear superior product on several layers in direct competition (PS1) and its continuity of the status quo wild difference between them, that killed Sega.

Mega Drive add-ons don't make a dent on this major points.

That reads all kinds of strange.

1. Sonic Adventure was not a good Sonic game.
2. The PS2 didn't deliver on its hype with its mediocre launch year. It wasn't until 2001 that it got games that justified the hype.
3. The Dreamcast was not doing well at any stage of its life.

I understand that Sega fans want the Dreamcast to be remembered as a great system that fell victim to all kinds of circumstances outside of Sega's control, but being more honest about it won't change anything about how much they enjoyed the DC's games.

Sonic Adventure got 9's at the time. It was considered not only good, but great. Dreamcast broke launch records at the time of it's release and sold very well at the start. 



RolStoppable said:
AlfredoTurkey said:

Sonic Adventure got 9's at the time. It was considered not only good, but great. Dreamcast broke launch records at the time of it's release and sold very well at the start. 

I am aware that a lot of reviewers were so amazed by 3D graphics that they handed out high scores for games that didn't deserve them. The reviews of the countless re-releases paint a different picture of Sonic Adventure. I've also played the game myself and it has significant issues. It doesn't compare well against other games from 1998, like Banjo-Kazooie or Spyro the Dragon.

Dreamcast's launch records would be something like "highest revenue during launch week", but that doesn't mean much. The Dreamcast sold on Wii U levels afterwards.

The Dreamcast had the best launch ever based on units sold.



The Saturn launched at an insane price at the time. I think above the fabled 600 dollars.

The addons weren't great decisions either though. Cost them consumer trust.

I liked how they innovated, but they should have presented only one and more affordable system.

 

But, it doesn't matter. We can't go back in time and that magical SEGA is gone forever.