BraLoD said:
Dreamcast problem wasn't Sonic Adventure (as we already talked about, it was seem as a good Sonic game), but the PS2. Once the PS1 settled itself as the complete ruler of the last generation, the hype around the PS2 was insane, and it turned the hype into reality, PS2 was able to deliver on all that hype, which gave it basically a default monopoly.
The Dreamcast was even doing well before the PS2, the PS2 completely killed and chances Sega could have had of a turnback, and was this that weighted on them going out of the hardware bussiness. While Nintendo and Microsoft could bank low hardware sales as that's all one could get against the PS2 (Nintendo because of their past success and their handheld line, Microsoft because Windows gave it infinite money), Sega couldn't. In the end, it was all due to the Saturn, by making it irrelevant globally and missing the chance to create some fat to cut loose, like the Mega Drive did, they just had no other option, the Dreamcast was a failure beyond Sega control, but it was up to the Saturn, once it got past it, Sega had already lost their place in the bussiness.
And yup, as I said on my post here, all went wrong when they couldn't even deliver what people expected from them with the Saturn, Sonic. Was the mix of Saturn lacking Sega's identity for the western (Sonic) plus a clear superior product on several layers in direct competition (PS1) and its continuity of the status quo wild difference between them, that killed Sega.
Mega Drive add-ons don't make a dent on this major points.
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