AlBunz said:
Neodegenerate said:
And the fact that you have a pre-requisite like this shows that it isn't a cultural phenomenon.
Superman, was a cultural phenomenon. He transcended comic books and became a symbol known by virtually everyone on the planet regardless of where they lived or how they consumed entertainment.
Pokemon Go, even if you don't have a smartphone, even if you have NEVER owned a video game system, is something that you have most likely heard of at length in the past week. That is a cultural phenomenon.
GTA is mostly known outside of video game circles as that game with prostitutes and cursing that those kids play on those console things. That's all. It's a 24 hour news cycle item when it comes out because of minor controversy. That is not a cultural phenomenon.
Also, your whole spawning a genre argument means that something like League of Legends or whatever the first MOBA was is a cultural phenomenon, which again, it isn't.
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Nothing you said is a cultural phenomenon. The internet and cell phones are cultural phenoms because everyone uses them. Superman is not a cultural phenomenon just because he is a known animated character. That is all he is ...known. Do everyone that knows of Superman buy Superman products? No. It is the same with Pokemon. To have a cultural impact means to be apart of a communities everyday life. Neither Superman or Pokemon Go falls into that category as does no game including GTA. Facebook and twitter are cultural phenomenons that impact styles, trends, business and communication. You all are wrong.
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You saw the "was" part of my sentence with Superman right? As in, back in the 1930s when he was created? There is a reason he is simply "known" now.
Your definition of cultural phenomenon is a bit warped. So only things like Twitter and Facebook, as your specific examples, but not Pokemon Go, the game that currently has a higher level of unique daily users than either of those things? Ok cool.