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Forums - Gaming - Are Sony or MS capable of creating a cultural phenomenon like Pokemon Go?

 

Are they?

No, only Nintendo with Pokemon. 328 78.47%
 
Yes, Sony with __________. 61 14.59%
 
Yes, Microsoft with____________. 29 6.94%
 
Total:418
SpokenTruth said:
GOWTLOZ said:

GTA games on phones are paid apps, and they are ports of decade old games not games made exclusively for phones that are also free.

Hmmm....so you're saying that paid games from old catalogs on mobile devices don't do as well as the original games did?

 

Wonder what all the folks claiming that Nintendo should put all their old content on mobile would say about that.

 

Even if they don't do as good as the original, they can make a profit from it. It doesn't have to be the same level of success.

But they would do better if they make new phone games like Pokemon Go.



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Release a piece of software that creates a wide spread cultural phenomenon? I'm sure they can but it's gonna take time. May be a new IP, or with and old IP but it can be done. The questions is if and when will they ever come up with that big idea and execute it well enough. Pokemon makes it a little easier for Nintendo because it was already a huge well known ip. The 90s series cartoon and original GB games were hugely popular.



4 ≈ One

Minecraft is already mentioned but I don't know if it was as big Pokemon Go. But we have no idea how long Pokemon Go legs will last either.

PSVR can be big cultural thing for mainstream gamers because of the Playstation brand. Will be cool to see if Sony can expand it to the mainstream electronic consumer though.



AlBunz said:
Neodegenerate said:

And the fact that you have a pre-requisite like this shows that it isn't a cultural phenomenon.

Superman, was a cultural phenomenon.  He transcended comic books and became a symbol known by virtually everyone on the planet regardless of where they lived or how they consumed entertainment.

Pokemon Go, even if you don't have a smartphone, even if you have NEVER owned a video game system, is something that you have most likely heard of at length in the past week.  That is a cultural phenomenon.

GTA is mostly known outside of video game circles as that game with prostitutes and cursing that those kids play on those console things.  That's all.  It's a 24 hour news cycle item when it comes out because of minor controversy.  That is not a cultural phenomenon.

Also, your whole spawning a genre argument means that something like League of Legends or whatever the first MOBA was is a cultural phenomenon, which again, it isn't.

Nothing you said is a cultural phenomenon. The internet and cell phones are cultural phenoms because everyone uses them. Superman is not a cultural phenomenon just because he is a known animated character. That is all he is ...known. Do everyone that knows of Superman buy Superman products? No. It is the same with Pokemon. To have a cultural impact means to be apart of a communities everyday life. Neither Superman or Pokemon Go falls into that category as does no game including GTA. Facebook and twitter are cultural phenomenons that impact styles, trends, business and communication. You all are wrong.

You saw the "was" part of my sentence with Superman right?  As in, back in the 1930s when he was created?  There is a reason he is simply "known" now.

Your definition of cultural phenomenon is a bit warped.  So only things like Twitter and Facebook, as your specific examples, but not Pokemon Go, the game that currently has a higher level of unique daily users than either of those things?  Ok cool.



Nope, the main thing is that now you have "irl pokemon", "irl minecraft" would be boring...



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Pretty sure Microsoft already did with Halo and the first Kinect? Halo 2 had become the highest grossing entertainment release of all time in its first 24 hours of release, if that's not a cultural phenomenon then idk what is.



tinfamous12 said:
Pretty sure Microsoft already did with Halo and the first Kinect? Halo 2 had become the highest grossing entertainment release of all time in its first 24 hours of release, if that's not a cultural phenomenon then idk what is.

It's not one.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

SpokenTruth said:
tinfamous12 said:
Pretty sure Microsoft already did with Halo and the first Kinect? Halo 2 had become the highest grossing entertainment release of all time in its first 24 hours of release, if that's not a cultural phenomenon then idk what is.

The rebuttal is that these games were largely still self-contained within the industry.  They were huge, massive...still some of the largest ever, within the industry but they didn't reach many new gamers.   Pokemon Go has achieved what is has because of the volume of people that have never played a Pokemon game ever, or even many games at all,  that are wrapped up in the game. 

I know it's anecdotal but I'm seeing 50 year olds playing this game that never play games.  Parents are downloading it to play with their kids and family. These are not really something I saw happening with Halo.

 

Now you could say that society is aware of Halo because of its success and I'd agree with that.  But they aren't playing it.   And that's the difference.

 

As for Kinect.  That's the closest I can think of to reaching this kid of cultural phenomenon.

 

Also, question for all, what kind of advertising and marketing did Pokemon Go receive as compared to Halo, Kinect, GTA, etc...  I personally did not see any at all for Pokemon Go.  For Halo, Kinect. GTA, etc...player were well aware they were coming.  The majority of Pokemon Go players didn't.  That's what makes this so impressive.  There was no hype leading up to it.  Hell, there was more marketing and hype for Miitomo.

The most marketing I saw for it was a post on comicbook.com that was "breaking news" when it released in Australia, with assumptions that it would release in the US shortly after.



ohmylanta1003 said:
tinfamous12 said:
Pretty sure Microsoft already did with Halo and the first Kinect? Halo 2 had become the highest grossing entertainment release of all time in its first 24 hours of release, if that's not a cultural phenomenon then idk what is.

It's not one.

Yes. Yes it is.



tinfamous12 said:
ohmylanta1003 said:

It's not one.

Yes. Yes it is.

Sorry, Halo 2 was not and is not a cultural phenomenon.  What it was, at the time, was the most highly anticipated game release.  That doesn't make a cultural phenomenon.  The first thing a cultural phenomenon must do is clearly transcend its own demographic and permeate into pop culture's everyday life.