Nuvendil said:
Well no, in the top left you have your max paint capacity. Which directly effects your ability to fight and potentially progress. |
Yeah, but it only depends on you getting the Star, which means the best way is skipping battles, collecting cards in the overworld and just beating the boss, and the hammer will upgrade JUST with the boss battle. Just like SS. At least that's what I've got from the gameplay.
You know, I was thinking about something that could give a pass to the combat system and progression. If you can spend your coins in upgrading your attack, in a way that it's the only way of progressing through the game because you could be very under-powered... That could work. Coins would work as "experience". If not, why battling against normal enemies? It's just pointless. Not an optimal solution, I know. But I think it'll make the game better. Battles would not be pointless, they would be mandatory to get some coins to beat the game.
And, really, I'm with Rol in this, I'd love to like this game. Maybe for different reasons. Because except from that, which for me is tremendously important... I'm convinced. It still has some issues (it seems like the plot is still barebones, and you don't have active partners), but it could do with that. I liked the humour and the coulourful and gorgeous levels tbh. I think it's an improvement over SS in that sense. Maybe in almost every way. But still not enough when the fundamental core of the game, its gameplay, is broken.