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Einsam_Delphin said:
Nuvendil said:

Well is it even the combat "system" or just the progress structure?  Cause I think it's the latter.  The battle system looks fine with some interesting elements but the fact that (as far as we see) you don't level up your hammer or character through battles is the big issue here.  Basically, it's structured like an RPG in level design and battle system but lacks the RPG mechanics in terms of character progression.  So the Action Adventure and RPG elements are in conflict rather than harmony.

 

Ignoring that battling is pointless, the battle system itself is still not fine. It's basically a massively strippped down version of the classics with no partners, no special moves, no stylish moves, no badges, no superguarding, and far, far less action commands, to the point where 90% of the time it's just pressing A right before landing on the enemy. Battles get tiresome fast.

Non-Paper Mario veteran here, I can't miss what I never had as I said before :P

I was refering to the resource management aspect and the apparently good variety of attacks you can get.  What will interest me is how much the game tests you on that resource management aspect.