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Nuvendil said:

Non-Paper Mario veteran here, I can't miss what I never had as I said before :P

I was refering to the resource management aspect and the apparently good variety of attacks you can get.  What will interest me is how much the game tests you on that resource management aspect. 

 

I'm making it easier to see how barebones the battle system is than just saying there's very little variety and depth. Cards and paint are infinite and easily obtainable so there isn't any resource management required when you can just enter every battle fully stocked. From what I've seen the cards look and function exactly the same as their Sticker Star counterparts, thus there's very little variety. Almost all Hammer attacks use the same action command and do the same thing, and every Jump attack is the same give or take the amount of damage. There are thing and now enemy cards, but they take no effort to use.