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Forums - Nintendo - Is Miyamoto losing his touch?

SpokenTruth said:
midrange said:

Thank you, at least we can now have reasonable discussion.

If he moved to a position that is heavily involved with business, than can you actually credit him for anything other than the financial success of a game? In other words, his contribution to a game as a producer bears no weight on his relevance as a game designer. Unless of course, you as a producer completely botch the game being made (never forget: bomberman act zero).

His most recent creative works are starfox zero, starfox guard, project robot (yet to be seen), Pikmin 3, and wii music (Mario Galaxy is almost 9 years old, wouldn't call that recent). Why did I pick these games? Because these are the ones where he explicitly mentioned/mentions his creative control. Not all of them are bad (Pikmin 3 being one of the few great wii u titles), but they don't live up to the precedents set by Mario 64 and ocarina of time. Therefore, in my opinion, he lost his touch

He did not have creative control over any of those games.  He was the producer.  I just told you that.

Oh, and Wii Music came out less than a year after Super Mario Galaxy.  Why the arbitrary line to remove the a game he did have a creative impact upon?

I'll remove wii music from the list then, it is unfair given that it is less than a year newer than Galaxy. The main point still stands with the other titles.

as for the other titles, he constantly mentioned his creative control (especially with project gaurd and robot)



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deskpro2k3 said:
Not just him but I'd also say, Nintendo has been completely out of touch as well.

This gen, on Wii U, yes, outside of very few exceptions.

I found dissapointing his efforts as SF0, Guard, Project Giant Robot... Wii U was the first HD console from Nintendo and as a whole it has a disspointing library.

But I heard he was involved with Splatoon, a succesful new IP, so I'll wait for next gen. If he comes again with another Nintendo Land*/Wii Music "effort" then it is time to think in retirement.

 

*Dunno about his involvement in Nintendo Land, just pointing to a not so hot new IP.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


It's not only about what games he supervised. He was the one who chose Aonuma to take care of the Zelda franchise.

Big mistake.



globalisateur said:
It's not only about what games he supervised. He was the one who chose Aonuma to take care of the Zelda franchise.

Big mistake.

I see you are not so hot on Aonuma...



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Sticker Star and Star Fox Zero are the two main things I hear Miyamoto accused of lately. But honestly, I think he gets too much hate for Sticker Star.

Yes, he did discourage traditional RPG elements and suggest less of an emphasis on story. But I can't fault him too much for that considering how another Mario RPG with traditional gameplay and a narrative focus was released for the 3DS only a few months later. And based on the surveys Nintendo was using with Club Nintendo at the time, it seemed like people didn't like Paper Mario's story as much as its aesthetics and paper-themed mechanics.

Star Fox Zero genuinely seems like a solid attempt at a foolish idea. Star Fox 64 was a game you could play through in a sitting, how are you supposed to build upon that? He tried using a new mechanic that relied upon a certain control scheme and got mixed results.

That's two disappointing games about three years apart. In between those two games, he oversaw gems like Luigi's Mansion 2, Pikmin 3, and Splatoon. And it's not as if Sticker Star was the first time Miyamoto ever disappointed. Remember Steel Diver? Wii Music? If we go back far enough, Miyamoto was making junk like Urban Champion and Super Mario Bros: Lost Levels in his early years.



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deskpro2k3 said:
Not just him but I'd also say, Nintendo has been completely out of touch as well.

Nah, just NoA



No



SpokenTruth said:
midrange said:

I'll remove wii music from the list then, it is unfair given that it is less than a year newer than Galaxy. The main point still stands with the other titles.

as for the other titles, he constantly mentioned his creative control (especially with project gaurd and robot)

Ok, let's try this one more time.

Up until September of last year, Shigeru Miyamoto was the general manager of the Entertainment and Analysis Division of Nintendo and oversaw 9 didfferent sub divisions in that department.  After that, he was also a senior executive in the company.   Neither of these positions are creative in the sense of direction or design. 

His current role is that of "Creative Fellow".  President Kimishima stated that his role is to nuture the new and young talent within the company (mentor basically) and spread the Nintendo IP inteo new fields...he's heading up the Universal Studios theme park collaboration.

You see Miyamoto talking about these games because he's a noted public figure within the company.   Guard and Robot are just experimental games (hence they are being bundled with other titles for free) for the new developers to learn how to mix the hardware and software together.   Remember, they just combined their portable and home console divisions together.   Hell, Star Fox Guard was actually developed by Platinum Games.  Miyamoto was only the General Producer of the game.  Not director, not designer. Why are you having a hard time understanding that?

Oops, almost forgot to respond to this.

First, you make a lot of assumptions as to how much involvement Miyamoto takes in his projects. Given how I don't work at Nintendo (I assume this is the case with you as well), we can never truly know how much of an impact he had on starfox and the project games.

What I do know, is that Nintendo as a whole is messing up. Aside from splatoon, most of the latest releases we've had have been abysmal or lackluster, including mario ultra smash, starfox zero, starfox gaurd, triforce heroes, and paper jam. For the sake of the discussion, I will assume that Miyamoto is now more involved with business. If so, why did he allow these games to continue in their direction? He could have forced starfox to have more than one control scheme (to help marketing). He could have put pressure on ultra smash to have more content (to help sales). He has all this power within the company and yet the company's home console is struggling to outsell the dead vita.

And before we go off and talk about his role in movie and theme park arrangements, we have yet to see if his work in those fields is actually good (Nintendo may fail in those areas).

Whatever his work is now pales in comparison to the revolutionary strides he set in the past. Therefore I think he has lost his touch



midrange said:
SpokenTruth said:

Ok, let's try this one more time.

Up until September of last year, Shigeru Miyamoto was the general manager of the Entertainment and Analysis Division of Nintendo and oversaw 9 didfferent sub divisions in that department.  After that, he was also a senior executive in the company.   Neither of these positions are creative in the sense of direction or design. 

His current role is that of "Creative Fellow".  President Kimishima stated that his role is to nuture the new and young talent within the company (mentor basically) and spread the Nintendo IP inteo new fields...he's heading up the Universal Studios theme park collaboration.

You see Miyamoto talking about these games because he's a noted public figure within the company.   Guard and Robot are just experimental games (hence they are being bundled with other titles for free) for the new developers to learn how to mix the hardware and software together.   Remember, they just combined their portable and home console divisions together.   Hell, Star Fox Guard was actually developed by Platinum Games.  Miyamoto was only the General Producer of the game.  Not director, not designer. Why are you having a hard time understanding that?

Oops, almost forgot to respond to this.

First, you make a lot of assumptions as to how much involvement Miyamoto takes in his projects. Given how I don't work at Nintendo (I assume this is the case with you as well), we can never truly know how much of an impact he had on starfox and the project games.

What I do know, is that Nintendo as a whole is messing up. Aside from splatoon, most of the latest releases we've had have been abysmal or lackluster, including mario ultra smash, starfox zero, starfox gaurd, triforce heroes, and paper jam. For the sake of the discussion, I will assume that Miyamoto is now more involved with business. If so, why did he allow these games to continue in their direction? He could have forced starfox to have more than one control scheme (to help marketing). He could have put pressure on ultra smash to have more content (to help sales). He has all this power within the company and yet the company's home console is struggling to outsell the dead vita.

And before we go off and talk about his role in movie and theme park arrangements, we have yet to see if his work in those fields is actually good (Nintendo may fail in those areas).

Whatever his work is now pales in comparison to the revolutionary strides he set in the past. Therefore I think he has lost his touch

Perhaps any and all efforts this year are being put towards making the NX a success hence the dry spell this year? That better be the case if you ask me.



KLAMarine said:
midrange said:

Oops, almost forgot to respond to this.

First, you make a lot of assumptions as to how much involvement Miyamoto takes in his projects. Given how I don't work at Nintendo (I assume this is the case with you as well), we can never truly know how much of an impact he had on starfox and the project games.

What I do know, is that Nintendo as a whole is messing up. Aside from splatoon, most of the latest releases we've had have been abysmal or lackluster, including mario ultra smash, starfox zero, starfox gaurd, triforce heroes, and paper jam. For the sake of the discussion, I will assume that Miyamoto is now more involved with business. If so, why did he allow these games to continue in their direction? He could have forced starfox to have more than one control scheme (to help marketing). He could have put pressure on ultra smash to have more content (to help sales). He has all this power within the company and yet the company's home console is struggling to outsell the dead vita.

And before we go off and talk about his role in movie and theme park arrangements, we have yet to see if his work in those fields is actually good (Nintendo may fail in those areas).

Whatever his work is now pales in comparison to the revolutionary strides he set in the past. Therefore I think he has lost his touch

Perhaps any and all efforts this year are being put towards making the NX a success hence the dry spell this year? That better be the case if you ask me.

I'm not doing anymore "assumptions" when it comes to Nintendo.

I was an early adopter of the wii u with assumptions like: third party will be decent (not necessarily the best), there wouldn't be droughts, and that we'd get an exclusive Zelda, animal crossing, and metroid.

That being said, I will be checking to see if they are able to make a comeback with the NX