Sticker Star and Star Fox Zero are the two main things I hear Miyamoto accused of lately. But honestly, I think he gets too much hate for Sticker Star.
Yes, he did discourage traditional RPG elements and suggest less of an emphasis on story. But I can't fault him too much for that considering how another Mario RPG with traditional gameplay and a narrative focus was released for the 3DS only a few months later. And based on the surveys Nintendo was using with Club Nintendo at the time, it seemed like people didn't like Paper Mario's story as much as its aesthetics and paper-themed mechanics.
Star Fox Zero genuinely seems like a solid attempt at a foolish idea. Star Fox 64 was a game you could play through in a sitting, how are you supposed to build upon that? He tried using a new mechanic that relied upon a certain control scheme and got mixed results.
That's two disappointing games about three years apart. In between those two games, he oversaw gems like Luigi's Mansion 2, Pikmin 3, and Splatoon. And it's not as if Sticker Star was the first time Miyamoto ever disappointed. Remember Steel Diver? Wii Music? If we go back far enough, Miyamoto was making junk like Urban Champion and Super Mario Bros: Lost Levels in his early years.







