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SpokenTruth said:
midrange said:

Thank you, at least we can now have reasonable discussion.

If he moved to a position that is heavily involved with business, than can you actually credit him for anything other than the financial success of a game? In other words, his contribution to a game as a producer bears no weight on his relevance as a game designer. Unless of course, you as a producer completely botch the game being made (never forget: bomberman act zero).

His most recent creative works are starfox zero, starfox guard, project robot (yet to be seen), Pikmin 3, and wii music (Mario Galaxy is almost 9 years old, wouldn't call that recent). Why did I pick these games? Because these are the ones where he explicitly mentioned/mentions his creative control. Not all of them are bad (Pikmin 3 being one of the few great wii u titles), but they don't live up to the precedents set by Mario 64 and ocarina of time. Therefore, in my opinion, he lost his touch

He did not have creative control over any of those games.  He was the producer.  I just told you that.

Oh, and Wii Music came out less than a year after Super Mario Galaxy.  Why the arbitrary line to remove the a game he did have a creative impact upon?

I'll remove wii music from the list then, it is unfair given that it is less than a year newer than Galaxy. The main point still stands with the other titles.

as for the other titles, he constantly mentioned his creative control (especially with project gaurd and robot)