SpokenTruth said:
midrange said:
Thank you, at least we can now have reasonable discussion.
If he moved to a position that is heavily involved with business, than can you actually credit him for anything other than the financial success of a game? In other words, his contribution to a game as a producer bears no weight on his relevance as a game designer. Unless of course, you as a producer completely botch the game being made (never forget: bomberman act zero).
His most recent creative works are starfox zero, starfox guard, project robot (yet to be seen), Pikmin 3, and wii music (Mario Galaxy is almost 9 years old, wouldn't call that recent). Why did I pick these games? Because these are the ones where he explicitly mentioned/mentions his creative control. Not all of them are bad (Pikmin 3 being one of the few great wii u titles), but they don't live up to the precedents set by Mario 64 and ocarina of time. Therefore, in my opinion, he lost his touch
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He did not have creative control over any of those games. He was the producer. I just told you that.
Oh, and Wii Music came out less than a year after Super Mario Galaxy. Why the arbitrary line to remove the a game he did have a creative impact upon?
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I'll remove wii music from the list then, it is unfair given that it is less than a year newer than Galaxy. The main point still stands with the other titles.
as for the other titles, he constantly mentioned his creative control (especially with project gaurd and robot)