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Forums - Microsoft - Update: Polygon Source Info in OP - Kotaku: Xbox Slim This Year, More Powerful Xbox One In 2017, Future Titles to Release on XB/PC, Iterative boxes from now on

kowenicki said:
CosmicSex said:

Oh, I'm sure it is.  The one thing Microsoft is gonna want to do is stay competitive technically.  I fully expect them to make a Windows 10 Xbox Branded machine that plays PC and Xbox One games.  Think 'Xbox 10'.  It will probably support 4k but not 4k gameing per say (at risk of being too damn expensive... so a more powerful console, about 4-5 TFlops), backwards compatibility and VR support with Oculus.  It will be just a powerful as the Neo and it will have direct compatibility with UWP.    It would be nice if the system was upgradable, but at that point, its just a PC.  Then again, if all games work with PC anyway... I'm not sure where this leaves the Xbox unless its provides easy upgradability for the masses which is a cool idea. 

"the Xbox"  There wouldnt be an xbox.  Or rather, there would be lots of them.  Why do consoles need to continue on this path any longer?  They can become iterative and evolve much quicker. They are baiscally PC's now anyway, so boost streaming services to cater for lower spec machines, make the flagship device of decent power and keep bringing them more frequently.

Streaming will mean the end of the current types of consoles anyway soon enough so may as well get on with it.  I simply cant fathom why people cant see and accept this as obvious and inevitable.  Its like they are emotionally invested in the next iteration of a particlar hardware makers device or something.... surely not?

Soon enough... Im hearing this rhetoric for more then a decade now, and there is still no serious choice regarding this. Hell MS can go this way, they need to, as the current console race looks more like a slaughter then a race IMO.

Anyways, it could go either way. MS might get an early foothold and set up a strong market, Sony might turn to a more classic approach and set up a seriouys brand loyalty. Never the less, the upcoming 2-3 E3's will probably set the path of where we are going with this for the next 10 years at least. Good times.



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And some still think we will have traditional console cycles.



Betcha these new XB consoles will still have a massive brick power supply lol



This money should be better spent on something important such as exclusive games. What's the point of revised hardware if the reason why the console is struggling still is not fixed?



Veknoid_Outcast said:
kowenicki said:

what is your problem with it?  Im genuinely interested.

Mostly because it strikes at the heart of one of the most essential qualities of a home console: the promise of stability. When I invest $300 or $400 in a console or portable, it comes with a guarantee that I'll be able to play a set of games for five or six years without needing to upgrade hardware. If I need to spend a significant amount of money every one or two years to keep up with the Joneses, then where is the difference between home consoles and the world of PC gaming?

My other issue, and it might sound anathema to some of my peers on the site, is the rationale behind the idea of an iterative console: that frequent advances in technology are necessary for the evolution of video game software. Personally, I don't buy it. I know console technology is lagging further and further behind PC tech, but, to me, that's fine. We hit a technological sweet spot years ago, and all the advances over the last decade haven't translated to better games.

Now, I'm no Luddite - I understand that video games are intimately connected with technology - but I resist the idea that the industry needs to push violently forward with resolution, frame rate, lighting, physics, etc. I would much rather console manufacturers invest in more modest hardware, and spend several years exploring its potential. For that reason, I'd actually prefer ten year console cycles to two or three year cycles. Although, I admit I'm in the minority on that one.

Well said. I agree with with most of what you said, with the exception being your wish for 10 year life-cycles. 5-6 is good enough for me.



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0D0 said:
CosmicSex said:
Where does this leave Nintendo launching a console next year? I mean, now they are gonna have to have a decently powerful console. Right?

Nintendo will have to live with a console that only has 1st party titles. It means that it's basicaly going to be a Wii U 2.

So Nintendo will make money from amiibo/mobile next generation....

 

 

 

 

 

Nautilus said:
oh boy oh boy, I hope this is not true....

By that I mean the itineration idea.This works with phones because its a veryyy different type of market and phones have a much wider reach than videogames.If they are going down this route(I hate to be this type of guy) I can only see doom for, at the very least, the console part.

And if the GPU rumor is true, and it will be able to support the Oculus, how much is this machine is going to cost?800+ dollars?

 

Veknoid_Outcast said:
Gross, if true. I've zero interest in iterative consoles.

If Microsoft wants to create slimmer models with more storage capacity, more power to them. But I can't follow the company down this path.

 

 

Veknoid_Outcast said:

Mostly because it strikes at the heart of one of the most essential qualities of a home console: the promise of stability. When I invest $300 or $400 in a console or portable, it comes with a guarantee that I'll be able to play a set of games for five or six years without needing to upgrade hardware. If I need to spend a significant amount of money every one or two years to keep up with the Joneses, then where is the difference between home consoles and the world of PC gaming?

My other issue, and it might sound anathema to some of my peers on the site, is the rationale behind the idea of an iterative console: that frequent advances in technology are necessary for the evolution of video game software. Personally, I don't buy it. I know console technology is lagging further and further behind PC tech, but, to me, that's fine. We hit a technological sweet spot years ago, and all the advances over the last decade haven't translated to better games.

Now, I'm no Luddite - I understand that video games are intimately connected with technology - but I resist the idea that the industry needs to push violently forward with resolution, frame rate, lighting, physics, etc. I would much rather console manufacturers invest in more modest hardware, and spend several years exploring its potential. For that reason, I'd actually prefer ten year console cycles to two or three year cycles. Although, I admit I'm in the minority on that one.

 

Yes, I don't want it. I want to buy a machine that I'm sure that will run tons of games for many years.

Microsoft will end up forcing us to keep upgrading.

Nah, they wont succeed.There is a really good reason that people like consoles:their ease to use.You dont have to worry about upgrading it or the game not running on it because you are not up to date.Thats why it sells so well with casuals.If this is made, casuals wont upgrade the console.It will actually have the reverse effect:they will get burned by it, and wont buy products for it anymore.And the hardcore gamers that want to be always with the cutting edge tecnology is already playing at the PC.They wont go to consoles because they are now upgradable.

Plus, there were someone saying that this is good for the costumer.Again, wrong.Eventually, there is going to be a need for a PS5 or a XBoxTwo.For as much as upgrade you can do, eventually the base model holding it all togheter wont catch up to the upgraded GPU, memorys and whatnot.So you will eventually need to "throw away" that console you spend hundred and hundreds of dollars eventually and make a generational leap.In the end, you just spend more money for a few extra lightining effects.

I see two situations:Either this will backfire on Microsoft(and Sony, since they seem to be doing the same), or this whole situation is not as it seems, its not everything these rumours promise.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

I prefer the regular console cycle model. I don't like the iterative console model as I don't think it's consumer friendly.



kowenicki said:
spemanig said:

You sound like someone who's literally never seen a smartphone before, because that is literally the opposite of how iterative hardware works.

indeed.

Maybe you guys should try playing the latest hardware intensive iPhone games on an iPhone 4S and see how well that works out for you. Something like Implosion: Never Lose hope. An iPhone 4S is only 5 years old, but it's completely redundant when it comes to the latest and greatest titles. Heck, the iPhone 5 is only 4 years old, but you're not playing the latest FIFA game on it.

Under an interative hardware model, older hardware gets dropped quicker than you would see in standard console life cycles. Console owners will have to upgrade more often than they ever have before.



CosmicSex said:
While I maintain that Kotaku is full of shit,
This sounds like a windows 10 box that plays Xbox discs.

Sounds like a affordable gaming PC with a disc-based/retail games market to me. In other words: Winning!



Good. Make console players enter the 21st century.



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