midrange said:
Kid Icarus is both a rail shooter and an on ground hack and slash, but for the sake of comparison, I'll say it's half and half. If we take just the rail shooting aspect, the campaign is still at least 5 hours (half of 10) and I'm being generous.
you dismiss graphics, but we all know that a game is the sum of its parts with graphics being one of the parts. There is no argument to be had, Starfox zero has some of the worst graphics this gen for a retail home console game. Whether you care about it has no bearing on any starfox review.
So in total, the game looks bad, is annoying to control (general consensus), is short (replayability is not an excuse when other rail shooters are much longer), and costs $60 retail and $50 digital
|
The graphics are not as good as other titles', yeah. I have no problem in admitting that. I only want to add that the art style was chosen intentionally to mimmick Star Fox 64. That's why objects are edgy. Another thing is that the game runs in 60 fps on two screens while many many many other great looking games can't reach that on a single screen. This shall not be a point to excuse the graphic's style, but it should be mentioned. Still, no game for graphic whores.
Again, the shortness comes from the genre, not the game itself. The controls are excellent once you have understood them. To name a few more benefits that the fucktard of editor swept under the rug: your teammates are much less annoying than in previous games and don't die every minute, the levels have many interesting design ideas, there are many secret paths to discover (adding a lot to the replayability value), there are some neat boss cameos (one from Star Fox 64, one as a sort-of mascot of Platinum Games as it appears in many of their games) and once you play it, you don't care about the graphics anymore that much becuase there's just way too many stuff going on that you have to take care of. Most levels have a great pacing, are most of the times divided into sections that play differently and are action-packed from start to finish.
See, we can paint it black or we can paint it white. The game is not the holy grail, there's no denying. Whoever expected that is a fool, anyway. But it's also not as bad as reviewers (or people who only listen to such monkeys) make it look like.