GoOnKid said:
In a shmup like SF0 it makes perfect sense to have set paths. That's how shmups work. In a tps like the Order it is somehow strange to have so little actual gameplay when there are plenty of other examples that have much more. But hey. Star Fox Zero and The Order are different genres, I propose we should stop comparing them. Let's compare it to other shmups, for fairness' sake. Sin & Punishment come to mind, but I admit that I don't know many more. I really wouldn't be ranting that much here at all if the video in the OP wouldn't give me the feeling that reviewers are not even trying at all to understand it. There isn't anything positive the editor says, and that sucks balls. Because even I am well aware that SF0 isn't flawless, but it's definitely not as bad as reviewers make it look like. |
We can compare starfox to kid Icarus uprising (another rail shooter by the same company).
kid Icarus was developed as a 3ds launch title (meaning the hardware is harder to work with) and has a campaign size of at least 10 hours in addition to its online multiplayer. For its time, it was a great looking 3ds game. It utilised a gimmick (touchscreen for melee) but the gimmick was not central to its gameplay, nor was it inhibitory. All for a price of $40.
Starfox zero on the other hand was made by platinum and miyamoto, has a significantly smaller campaign, looks horrendous for a non launch wii u game (let alone gen 8 home console game), does not have online multiplayer, and has a hit or miss forced gimmick central to the gameplay. All for a price of $50 ($60 if you want retail but that comes with starfox guard which also has mixed reception).
Yes I am ranting, but it's pretty clear Nintendo didn't even try with Starfox zero.







