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midrange said:
KLAMarine said:

You don't need a pvp dimension for a game to be replayable. Speedrunners play hours upon hours of single player games because they like the challenge of aiming for shorter and shorter times. A similar concept applies to gamers who play single-player games aiming for higher and higher scores.

Speed runners are not representative of the majority of gamers. The majority of fighting games are replayed (after the single player stuff is beat) as pvp (couch coop or online). Same for racing titles.

I suspect speedrunners aren't representative of the majority of gamers, I was just giving an example of someone who plays a particular game multiple times for the sake of obtaining shorter and shorter times. The fact that they're speedrunners renders the games they run quite short, much like how rail shooters are short.

midrange said:

You can't say that starfox has "replayability" when the majority of the people who own starfox play it only once.

How do you know this? What data did you look at to determine "the majority of people who own star fox play it only once"? I know I wasn't one of them: I played my copies of Star Fox and Star Fox 64 multiple times aiming for higher scores each time.

midrange said:

Otherwise "replayability is an excuse that can be used for any game (say order 1886)

It can be used for almost any game. However, if I recall correctly, TO1886's cutscenes can't be skipped thus making the game pretty unattractive to speedrunners and I don't think there's a scoring system so scorerunners won't care for it either.