walsufnir said: That is just how gaming works nowadays. Devs and console makers try to have an as broad audience as possible so they try to get as many people as possible to buy consoles and games. Frustrating games can have an audience like the Souls games, of course, but generally games with a mass appeal also are made for the masses. That said, turning *off* hints and still getting them in a game is dumb. Especially when there are already playthroughs on Youtube and dedicated gaming sites that show you how to do something "tricky". |
It's so funny.
I'm replaying Star Wars: Jedi Outcast from 2002 right now on normal difficulty, and it really is significantly harder than a modern game is on "hard". Much harder! Not only is the gunplay really challenging and health is hard to find, but the puzzles - or simply finding your way forward - have forced me to really really concentrate, spend time and look through the areas and think hard unless I want to look up a walkthrough on the internet.
The difference is simply enormous.
These types of games getting over 90% on Metacritic just shows how ridiculous modern gaming is. Making everything mass appeal is such a disgrace. I don't understand how gamers, who often should be quite intelligent and levelheaded people, accept that they turned our hobby into something so unsophisticated and that they're being fooled. And journalists do absolutely nothing to guide their audience regarding this issue, they don't even care to inform us about the massive change historically (often they aren't even aware of it themselves, the gaming industry is that ignorant).
I don't think I have ever missed a jump in an Uncharted game.