curl-6 said:
JRPGfan said:
This game (on pc) almost runs the same on 2 CPU cores, as ones 12 threads (6 cores).
Its because its not multi threaded well.
What happend when you have 8 semi weak cpu cores? and the game only uses like 2 of them for much of anything?
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Yeah, games dependent on performance per core/per thread tend not to fare well on current gen consoles with their slow CPUs. Oddworld New 'n' Tasty for example had erratic performance on PS4 and Xbox One because the version of Unity it was built on hinged on single core CPU performance, meaning even a Core i3 could provide a locked 60fps with ease but consoles hovered between in the 40s.
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Yeah, Unity was killing even high end CPUs in Kerbal Space Program when you have ships/stations with thousands of parts...much better now with Unity 5.
It would probably made devs much happier if Sony went with 3.2GHz quad-core CPU instead of 8-core 1.6GHz for PS4, but they for opted low TDP and $400 launch price.