The PS5 Exists.

ABTR said:
Thanks for the answer, that is huge upgrade right? but for me is a still a ps4 slim with some extra power and looks like 4k is on developers side if want to do. I don't think Sony call it ps4k most like new ps4, or slim. So now only remains to see the release day, and the price E3 hype on |
Check the Video above...
It is a very nice boost! All is about the whole Architecture, don't focus on single components. It's the whole machine; I can't wait !
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.
Nate4Drake said:
Check the Video above... It is a very nice boost! All is about the whole Architecture, don't focus on single components. It's the whole machine; I can't wait ! |
whao great video again form that guy! He makes it easy to understand all the techical staff from the way he talks
I'm personally looming forward to this. I think we need to get used to this as this will be the new console cycle moving forward considering none of the big 3 are in it to make big losses at launch knowing their machines will get outdated anyway within a few years.
We will lose less on trade as the machines will be newer and they will be still have the same library.
We also know games will either be upscaled for one or downscaled for the other. I don't think all games will take advantage of it and it isn't mandatory either. I think it is mostly big first and second party games that will show the difference.
SvennoJ said:
How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines. |
Game logic, AI updates collision detection etc. are not done on a frame by frame basis, so that won't do anything. There might be some things that will give a higher load on the CPU, but it won't have anything to do with an increase in framerate lol.

Lawlight said:
What cons are those? |
Poorly optimization of software and hardware specifications that are a moving target. Consoles had already acquired some of the annoying cons of PC gaming previously. The increasingly poor Q&A and need for day one patches being among them. My PS4 is looking more and more like a inferior PC gaming experience with minimal mod access, paid online play, and higher software prices.

Teeqoz said:
Game logic, AI updates collision detection etc. are not done on a frame by frame basis, so that won't do anything. There might be some things that will give a higher load on the CPU, but it won't have anything to do with an increase in framerate lol. |
Position updates, objects, player and AI, particles, animation all need to be doubled. Running at higher fps can easily get you bottlenecked by the CPU, on consoles games are pretty much optimized to leave no CPU time behind.
If the 1.3x increase vs 2.3x increase in GPU is true, I doubt a lot of games will double the fps on NEO, a bump in resolution is far easier with that kinda difference. Which might lead to more 900p games on the base model and/or 1440p on the Neo. But maybe we'll get 720p60 on base and 1080p60 on Neo.
The CPU was already a bottleneck in a lot of games, at least it was always blamed on the cpu when xb1 had a frame rate advantage.
SvennoJ said:
Position updates, objects, player and AI, particles, animation all need to be doubled. Running at higher fps can easily get you bottlenecked by the CPU, on consoles games are pretty much optimized to leave no CPU time behind. |
Are you really sure they have to be doubled just because the framerate is doubled?

Teeqoz said:
Are you really sure they have to be doubled just because the framerate is doubled? |
I only have limited experience with making games, but yes, in those cases, the game logic ran on demand, ie set everything up for the time point at wich the frame is supposed to be displayed. You can also take a lot of shortcuts or optimizations if you will, if you know what your max fps is going to be. Setting the max at 30 makes some things a lot easier.
In the end upping the render resolution is far easier than doubling the frame rate, and the rumored specs reflect that. Plus we haven't seen a single 900p60 ps4 vs 1080p30 XBox One multiplat, while that would be perfectly inline with the GPU difference between the 2.
Not that it can't be done, it's just more work. And since it's all about the screenshots, and no any extra money to be made anyway, why bother with 2 different frame rate targets. Much easier to scale resolution and other things than a hard 30 to 60 jump.
Edit: Uncharted 4 will be interesting in October. Certain to get a full 1080p60 multiplayer NEO patch, yet would single player also get bumped to 60 (the engine is already made for it) or will they go for an upscaled to 4K version. (Certainly hope all those pretty screenshots and videos so far weren't from a NEO dev kit, that would be a riot)
I'm not eager to drop another $400 on a console, especially if the NX comes out around the same time and doesn't fail to impress.
My main concern is that if I decided to keep my old PS4, the versions of the games I'd get would be poorly optimized, like Hyrule Warriors Legends for the 3DS. Except this could potentially be even worse, since ALL games will be affected since two versions are going to be required, if the leak it to be believed. If they all run fine and I don't feel forced to upgrade, it's a nonissue. But I can't imagine it being that ideal of a situation.
And as far as the comparisons to the 3DS and New 3DS and this PS4 Neo, I wasn't happy about the announcement of the New 3ds, but at the very least it would have only set me back $200. Paying double that after I just bought my 'old' PS4 late last year is quite irksome. That's not to excuse the New 3DS, but it just makes this scenario even worse from my perspective.