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Teeqoz said:
SvennoJ said:

How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines.

Game logic, AI updates collision detection etc. are not done on a frame by frame basis, so that won't do anything. There might be some things that will give a higher load on the CPU, but it won't have anything to do with an increase in framerate lol.

Position updates, objects, player and AI, particles, animation all need to be doubled. Running at higher fps can easily get you bottlenecked by the CPU, on consoles games are pretty much optimized to leave no CPU time behind.
If the 1.3x increase vs 2.3x increase in GPU is true, I doubt a lot of games will double the fps on NEO, a bump in resolution is far easier with that kinda difference. Which might lead to more 900p games on the base model and/or 1440p on the Neo. But maybe we'll get 720p60 on base and 1080p60 on Neo.
The CPU was already a bottleneck in a lot of games, at least it was always blamed on the cpu when xb1 had a frame rate advantage.