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SvennoJ said:
Teeqoz said:

Game logic, AI updates collision detection etc. are not done on a frame by frame basis, so that won't do anything. There might be some things that will give a higher load on the CPU, but it won't have anything to do with an increase in framerate lol.

Position updates, objects, player and AI, particles, animation all need to be doubled. Running at higher fps can easily get you bottlenecked by the CPU, on consoles games are pretty much optimized to leave no CPU time behind.
If the 1.3x increase vs 2.3x increase in GPU is true, I doubt a lot of games will double the fps on NEO, a bump in resolution is far easier with that kinda difference. Which might lead to more 900p games on the base model and/or 1440p on the Neo. But maybe we'll get 720p60 on base and 1080p60 on Neo.
The CPU was already a bottleneck in a lot of games, at least it was always blamed on the cpu when xb1 had a frame rate advantage.

Are you really sure they have to be doubled just because the framerate is doubled?