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Teeqoz said:
SvennoJ said:

Position updates, objects, player and AI, particles, animation all need to be doubled. Running at higher fps can easily get you bottlenecked by the CPU, on consoles games are pretty much optimized to leave no CPU time behind.
If the 1.3x increase vs 2.3x increase in GPU is true, I doubt a lot of games will double the fps on NEO, a bump in resolution is far easier with that kinda difference. Which might lead to more 900p games on the base model and/or 1440p on the Neo. But maybe we'll get 720p60 on base and 1080p60 on Neo.
The CPU was already a bottleneck in a lot of games, at least it was always blamed on the cpu when xb1 had a frame rate advantage.

Are you really sure they have to be doubled just because the framerate is doubled?

I only have limited experience with making games, but yes, in those cases, the game logic ran on demand, ie set everything up for the time point at wich the frame is supposed to be displayed. You can also take a lot of shortcuts or optimizations if you will, if you know what your max fps is going to be. Setting the max at 30 makes some things a lot easier.
In the end upping the render resolution is far easier than doubling the frame rate, and the rumored specs reflect that. Plus we haven't seen a single 900p60 ps4 vs 1080p30 XBox One multiplat, while that would be perfectly inline with the GPU difference between the 2.
Not that it can't be done, it's just more work. And since it's all about the screenshots, and no any extra money to be made anyway, why bother with 2 different frame rate targets. Much easier to scale resolution and other things than a hard 30 to 60 jump.

Edit: Uncharted 4 will be interesting in October. Certain to get a full 1080p60 multiplayer NEO patch, yet would single player also get bumped to 60 (the engine is already made for it) or will they go for an upscaled to 4K version. (Certainly hope all those pretty screenshots and videos so far weren't from a NEO dev kit, that would be a riot)