SvennoJ said:
How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines. |
Game logic, AI updates collision detection etc. are not done on a frame by frame basis, so that won't do anything. There might be some things that will give a higher load on the CPU, but it won't have anything to do with an increase in framerate lol.








