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Forums - Website Topics - Who will be the target demo for the NX...

Took me a bit to understand your first paragraph..

They will target people who play games

Whether they achieve this or not is another question



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Darwinianevolution said:
Soundwave said:

Marvel and James Bond seems to be available though. 

Fast & Furious, Mission: Impossible, Jurassic Park maybe as well have no real console games, could see Nintendo making fun games out of those licenses. 

James Bond seems to be the one that would be the most beneficial, specially if Nintendo takes care of the quality and advertisement of the game. Who has its rights now?

No one has it. Activision had it but they let the rights lapse because they already have Call of Duty, so its controlled by DANJAQ the company that owns the Bond license. 



Soundwave said:
spemanig said:

Soundwave, it's like you pick one sentence out of my posts and react to it alone while ignoring the rest. The entire post was about addressing that.

No offence, but Capcom really is not that relevant especially in the West anymore. Resident Evil is an old and tired IP, Street Fighter just flopped on the Playstation, and Monster Hunter is primarily a Japanese thing it's never going to be a top 10 franchise in the US. 

So the idea that partnering with Capcom makes them akin to Disney is kind of an outlier. Disney has grown or brought brands like Star Wars, Pirates, Marvel, etc. which are red hot right now not 15 years past their prime. Nintendo needs to engage with Western publishers and devs they actually had it right in the mid-late 1990s, dismantling NOA (basically) as it was then and going away from Western 2nd party partners was a huge mistake. 

Wow... How much do you want NX (Home consoles) to sell? I'm really curious given your suggestions.... (same question to spema)


Soundwave said:
Darwinianevolution said:

James Bond seems to be the one that would be the most beneficial, specially if Nintendo takes care of the quality and advertisement of the game. Who has its rights now?

No one has it. Activision had it but they let the rights lapse because they already have Call of Duty, so its controlled by DANJAQ the company that owns the Bond license. 

Wow, then getting the license is a no brainer. Specially when it can easily double as a shooter and as a spy/stealth game. A good remake of Goldeneye 64 would certainly get some attention.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

JRPGfan said:

Says who? Look how well it went when Mario 64 hit, and that wasnt exactly a linear platformer.

Also just because its always been one way, doesnt mean they cant change things. Nothing wrong with doing things that are working for others.

Nintendo can do it if they just put in the work, and it would be cool and new way of seeing Mario.

Says Nintendo, is that a joke? Nintendo view Mario 64 as a mistake. Do your research. Why do you think Galaxy was so linear? Why do you think we got 3D World/Land? Don't worry. You don't need to guess. Nintendo has already said it.

Miyamoto, 2003:

[Super Mario Sunshine] is an authentic sequel to Super Mario 64. I regret this somewhat — not because of the quality of Super Mario Sunshine, but rather because this Mario game may not attract players who are returning to gaming after some time.

[...]

One thing that has hurt the Mario games…Taking them into 3D, while it has expanded the worlds, has shrunk the user base. By going into 3D, the games have become more complicated. Before that, the Mario games were the type of thing that anybody could pick up and play very easily. By going into the 3D world, we have limited who that game is accessible to. After Super Mario 64, making a game that those 3D Mario fans can enjoy further requires shrinking the audience even more because you need to go more in depth.

Satoru Iwata, 2010:

As we see it, one reason why a number of people who love 2D Mario do not want to play 3D Mario appears to be because they are afraid to be lost in the 3D world by not knowing the exact directions, while they feel that they can play with 2D Mario with no such issues. One of the development themes of the original Super Mario Galaxy was to create a 3D world where people may not be easily lost, and the spherical shape was adopted as the game play theme for this reason. However, when we look at the Japanese sales, I do not think that we were able to effectively tackle this challenge with the original.

Miyamoto, 2013

What we tried to do with Super Mario 3D Land, was try to create a Mario game that was set in a 3D world that fell somewhere between the openness of the Galaxy games and the sidescrolling of the new Super Mario Bros. games to create a 3D Mario game that a wider array of people could play. And we felt that, with Super Mario 3D Land, we managed to achieve that. So, what we wanted to do was extend that broader appealing 3D Mario game to Wii U in a way that allow more people to experience it. That’s what we chose for Super Mario 3D World this time. But we still have, obviously, the Galaxy series, and there’s a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we’re going to allow the widest audience to play.

And more. Look it up.



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spemanig said:
JRPGfan said:

Says who? Look how well it went when Mario 64 hit, and that wasnt exactly a linear platformer.

Also just because its always been one way, doesnt mean they cant change things. Nothing wrong with doing things that are working for others.

Nintendo can do it if they just put in the work, and it would be cool and new way of seeing Mario.

Says Nintendo, is that a joke? Nintendo view Mario 64 as a mistake. Do your research. Why do you think Galaxy was so linear? Why do you think we got 3D World/Land? Don't worry. You don't need to guess. Nintendo has already said it.

Miyamoto, 2003:

[Super Mario Sunshine] is an authentic sequel to Super Mario 64. I regret this somewhat — not because of the quality of Super Mario Sunshine, but rather because this Mario game may not attract players who are returning to gaming after some time.

[...]

One thing that has hurt the Mario games…Taking them into 3D, while it has expanded the worlds, has shrunk the user base. By going into 3D, the games have become more complicated. Before that, the Mario games were the type of thing that anybody could pick up and play very easily. By going into the 3D world, we have limited who that game is accessible to. After Super Mario 64, making a game that those 3D Mario fans can enjoy further requires shrinking the audience even more because you need to go more in depth.

Satoru Iwata, 2010:

As we see it, one reason why a number of people who love 2D Mario do not want to play 3D Mario appears to be because they are afraid to be lost in the 3D world by not knowing the exact directions, while they feel that they can play with 2D Mario with no such issues. One of the development themes of the original Super Mario Galaxy was to create a 3D world where people may not be easily lost, and the spherical shape was adopted as the game play theme for this reason. However, when we look at the Japanese sales, I do not think that we were able to effectively tackle this challenge with the original.

Miyamoto, 2013

What we tried to do with Super Mario 3D Land, was try to create a Mario game that was set in a 3D world that fell somewhere between the openness of the Galaxy games and the sidescrolling of the new Super Mario Bros. games to create a 3D Mario game that a wider array of people could play. And we felt that, with Super Mario 3D Land, we managed to achieve that. So, what we wanted to do was extend that broader appealing 3D Mario game to Wii U in a way that allow more people to experience it. That’s what we chose for Super Mario 3D World this time. But we still have, obviously, the Galaxy series, and there’s a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we’re going to allow the widest audience to play.

And more. Look it up.

Nintendo has a lot of unused IPs. Wouldn't it be nice so see an Ice Climbers reboot, the same way they rebooted Kid Icarus?. Make the Ice Climbers go explore the world, a 3D platformer like the classic N64 ones. If Mario isn't going to do it, why not use other of their franchises?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Soundwave:

"...Monster Hunter is primarily a Japanese thing it's never going to be a top 10 franchise in the US."

I disagree re the Western potential for console Monster Hunter-   With little efffort and expense, MH3 had a very didicated following on the Wii-  More than a few MH enthusiast bought a Wii only for MH-  Then they upresed it and added some content to release on the Wii U and it sold 2 0r 3 hundred K more (physical) I beleive than on the Wii- agan w little marketing or effort-  

In the West MH would have a better chance to reeally grow on the console -  But Capcom has no money and IMO is afraid to invest to realy grow the console version in the West as they use their profits from the 3DS to keep thier Co going- But Nintendo has the $ s and Western clout to make MH a major console hit IMO-  but they will have to get better on the multy player side to do so (I assume they will with the NX but who knows for sure)



Soundwave said:

No offence, but Capcom really is not that relevant especially in the West anymore. Resident Evil is an old and tired IP, Street Fighter just flopped on the Playstation, and Monster Hunter is primarily a Japanese thing it's never going to be a top 10 franchise in the US. 

So the idea that partnering with Capcom makes them akin to Disney is kind of an outlier. Disney has grown or brought brands like Star Wars, Pirates, Marvel, etc. which are red hot right now not 15 years past their prime. Nintendo needs to engage with Western publishers and devs they actually had it right in the mid-late 1990s, dismantling NOA (basically) as it was then and going away from Western 2nd party partners was a huge mistake. 

Why would that offend me? Neither was Marvel until is was. No one cared about Iron Man until the movie. No one cared about Thor until the movie. No one cared about Captain America until the movie. No one cared about the Avengers until the movie. No one cared about Gardians of the Galaxy until the movie.

The IP are valuable, whether the games are selling currently or not. If you don't have an eye for franchise potential, that's your failing. Fortunately, it isn't mine and hopefully it isn't Nintendo's either.

Nintendo vs. Capcom would be their Avengers and it would be an absolutely massive seller on brand alone. A AAA Tropical Freeze-tier Mega Man platformer with a big marketing push by Nintendo would be a huge seller and bring the franchise back to relevancy. It would take very little to make Monster Hunter big here. They can market it as their answer to Dark Souls (it isn't) and all it would need is a story that is actually enjoyable, voice acting, and a console version that doesn't look a generation behind. Resident Evil is definitely not old and tired. Street Fighter V was a bad product - this is all under the assumption that these games aren't. 

So it isn't an outlier. The N64 wasn't a successful generation for them. Stop glorifying it.



Darwinianevolution said:

Nintendo has a lot of unused IPs. Wouldn't it be nice so see an Ice Climbers reboot, the same way they rebooted Kid Icarus?. Make the Ice Climbers go explore the world, a 3D platformer like the classic N64 ones. If Mario isn't going to do it, why not use other of their franchises?

I couldn't agree more. Though I was actually thinking Donkey Kong.

Or Duck Hunt.

Or Metroid, since Metroid was originally made to be a mixture of linear platforming of Mario with action adventure of Zelda.

Or, you know, all of the above. They don't need to limit themselves to just one franchise per genre.



Platina said:
Took me a bit to understand your first paragraph..

They will target people who play games

Whether they achieve this or not is another question

That is not a target as it is way to broad a market-  even my 70+ yr old Mom has plyed Solitair on the pc befoer but they are not targeting her or her peers-  to "target" is to narrow down, define and attack (or market too)   Nintendo as all the console s and publishers "target" certain demographics to sell their products too-     They will be happy for anyone to buy their product but they are not going to try to appeal to everyone that plays games becasue it would be cost prohibitive and not at all practical -