If Dark Souls 3 truly is the last in the series as we know it, then it’s a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric’s awe-inspiring locations provide visually stunning arenas for rigorous exploration and fierce face-offs with hosts of deadly enemies and even deadlier bosses. While not all the risky changes land as neatly as others, Dark Souls 3 is a powerful journey and the sequel the series truly deserves.
It's a persuasive reshuffle of the feature set, on the whole, reinforcing the original's machinery while throwing in a few new wrinkles for veterans. But it's expressive of a game that's more about putting a capstone on a formula than raising the roof. Dark Souls 3 is a vigorous tale of sacrifice and cunning. It is oblique, punishing and gratifying in a way mainstream console blockbusters seldom dare to be. But the fires are definitely dying. There's been some uncertainty over whether this is the final Dark Souls title – Miyazaki has suggested as much, but the endings contain dutiful hints about future sequels. As much as I love Dark Souls, and as much as I've enjoyed this one, I think it's time to say goodbye.
If Dark Souls III truly is the last game for now, it makes perfect sense, since it's just as much of a love letter to fans as it is a culmination of the series. I may not have liked this iteration as much as the rest, but it's still streets ahead of most current action games and deserves a warm spot on your shelf by the bonfire.
There are several possible endings to Dark Souls III, and although most are anticlimactic, they drive home the loneliness of the paths we took. The old lords have abandoned their posts, and in the hunt to usurp them, we descend into those dark valleys, and climb those imposing peaks. This is the essence of Dark Souls III: periods of doubt, followed by great reward. The journey may be rocky, but there's a throne waiting at the end.
At this point, most Souls players know what they're looking for in a new entry. Your personal expectations for the series will play a key part in your enjoyment of Dark Souls 3. If you play these games for the intense, controller-clenching combat and the excitement of invading other players' worlds, then there's a lot here to keep you busy and happy. But in so many important ways — its world design, its pacing, the technology powering it — Dark Souls 3 falls short of the mark. Do you play for the joy and stress of exploring dangerous, intricately crafted places full of hidden elements and endless side paths? Then I suspect you'll join me in being a little let down with the direction this sequel has gone in.
Dark Souls III successfully replicates the winning formula of the Souls series, a wondrous combination of majestic boss battles, incredible layered environments full of secrets, and precise combat that can make other action RPGs difficult to play once you’ve mastered the art. If you’ve never played the series, this is a great place to begin, offering a bit more direction in the early game before opening up. If you’ve already played the series, you can feel confident that From Software hasn’t lost its touch.
Any player who’s been through this mill is prepared to die, but once more, that fantastic beacon of hope urging players to press forward and overcome each obstacle is shining as bright as ever. Because that’s what Dark Souls is all about – perishing, persevering, and prevailing. No game series comes close to doing what Dark Souls does, and Dark Souls III has done it again. It’s an undead favorite.
But no matter where you place it in your own personal hierarchy this is still an exceptionally well crafted and supremely entertaining video game. Where the series goes from here no one but Miyazaki knows, but if Dark Souls III does nothing else it confirms him as one of modern gaming’s most talented creators.