Aeolus451 said:
Cloudman said:
Honestly I'm surprised it would take people that long to play Chrono Trigger. I beat it in less time, and that was with all the side quests as well. It's not that long of a game.
I guess whether it is worth completing a game or not depends on the game. Some may be enjoyable, and some... maybe not.
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There's a lot of hidden weapons, gear and optional places to explore. The game has alot of replay value since it can be beaten in many ways and that it has multiple endings.
I'm completely fine if a game can be beaten in a short time but it can also be played for a lot longer because it has the content to play through. Alot of rpgs are like that. So I don't want any rpg that can only be played for about 20 to 30 hours because it doesn't have to shit to do past a short main story. It's a cop out in a way.
A long playtime shouldn't be an issue to anyone regardless of their daily life because we can save our games and resume the game whenever we want.
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I don't think there's anything wrong if a game is considered 'shorter' than what a 'standard' is in certain genres. If a game is good and complete, then that is what should be important, personally.
That's the point I'm trying to make mentioning Chrono Trigger. It's short, but does it make bad? Most people would disagree with you, including me. Making it longer could make it better, depending on the game, but is definitely not required to make RPGs good or better. Heck, most of my favorite RPGs fall into these time lengths. What matters is creators make their games as long as they need to be, and not fulfill some 'quota'. I definitely don't see making a game that length a cop out.
So yeah, maybe that will hold true for SO5 as well. It's not good to judge the game based on its length.