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Forums - Nintendo - Images of the NX Controller Surfaces!

Awesome!!!!!!!!! Mad, crazy, wild and sexy. That's what describes the best lovers, people. This controller is a pimp! Loving all the meltdown of those that can't handle being out of their comfort zone. Don't worry, the PS4 will still be there.

#buttons'refortehweak!



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

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Double post. I guess thats how hyped I was. Sorry.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

potato_hamster said:

How on earth can dev kits not have the technology that the console will feature? Developers quite literally use devkits to actually make the video games for the platform. Devkits have to all of the functionality of the console in order to be useful.

PS4 devkits didn't have the full RAM of the final device from what I recall.



spemanig said:
Luke888 said:

nope, they can code it as a normal touch game (heck, even Nintendo as I stated could give them a software to place the buttons right away) and THEN, via Nintendo's software the final controller will understand when it has or hasn't to activate a Tactus button, it's that easy...

 They can't do that. That'd have to actually code the buttons forming, code where they form, cold when they form, code the size, code the shape, code how and when the vibration works,  code the number of buttons. And then they would have to test it to actually see if he feels good and natural. You can't do anything without having the actual physical technology. 

Maybe I haven't been exhaustive with my explanation: what I'm assuming is that Nintendo will give the controller WITHOUT any sort of Tactus/haptic feedback BUT with a software capable of placing the buttons wherever they want,  THEN, the game can be released ON THE FINAL VERSION OF NX that automatically takes the coding for the buttons of said Nintendo software and translates it into actual buttons on the surface of the screen right where they were chosen to be from the devs...



Hiku said:
DanneSandin said:
Haptic feedback, make the screen FEEL like something (like buttons, or grass, or sand or anything) is the only thing that can save this thing (and Nintendo). The core gamers doesn't want this and the casuals doesn't buy consoles any more. Who is this aimed for?!

I remember a rumour going around before the unveiling of the Wii U that that screen was going to use haptic feedback, maybe they're going to use it this time around? But it does look like quite a small screen to show actual gameplay AND have virtual buttons happening at the same time.

But doesn't this kinda confirm the actual design, or is this a leak from the same source that provided the first look of the controller, A few days ago?

With the size of that touchscreen, and with haptic feedback, I wonder what that thing will cost.
I expected Nintendo to go for a lower entry point price this time, but things like this may put it on an unatractive price point.

Considering the patents also mentioned motors attached to the sticks and the screen is actually cut to fit the sticks, that's a lot of money. And it's supposedly as powerful as the X1... It'll be crazy expensive. For a Nintendo product at least. But all of this is speculation, maybe it won't feature haptic feedback, maybe they'll use digital buttons. And that'll be their undoing since no one will want it then...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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Luke888 said:
spemanig said:

 Because the entire purpose of a dev kit is to allow developers to use the tech to make software, something you cannot do without any tech. You can't  just program something like that through imagination.  They have to code the tactus buttons in their games,  something they can't do without tactus buttons on the dev kit.

nope, they can code it as a normal touch game (heck, even Nintendo as I stated could give them a software to place the buttons right away) and THEN, via Nintendo's software the final controller will understand when it has or hasn't to activate a Tactus button, it's that easy...

Where on earth do you get off saying "its that easy"?

There are so many variables you're just completely ignoring.

  • Does the user use a controller differently when haptic buttons are raised? You might have to rewrite half of your controls code if it isn't based on that alone.
  • Does the haptic screen register touches the same way?
  • How to create the shape and height of the button?
  • Are the tolerances for the haptic button different?
  • Are gestures recognized the same way?
  • Are the same gestures possible on a haptic display?

    It's not like they say "put a button at coordinates x, y on the controller" and the system goes here! magic button! Ohh look it's pressed in the exact way you expect it to. You have to code that.



    There is a 0% any devkits that are being used to make games 6 months away from launch aren't fully featured unless Nintendo wants the release games to be total shit.


debunked it seems

http://www.nintendolife.com/news/2016/03/rumour_new_nintendo_nx_controller_images_surface_and_set_the_web_alight



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

RolStoppable said:
FunFan said:
Awesome!!!!!!!!! Mad, crazy, wild and sexy. That's what describes the best lovers, people. This controller is a pimp! Loving all the meltdown of those that can't handle being out of their comfort zone. Don't worry, the PS4 will still be there.

#buttons'refortehweak!

This situation ain't funny, dude. It is like waking up one morning and noticing that your penis is gone.

More like waking up one morning and realising you are special and don't need to conform.

#LetNintyBeWild



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

This is going to be a legendary thread if this turns out to be real come E3. Like seriously, I fully expect a lot of you to eat crow with some of the overreactions in here. Even if this turns out to be what the controller will be, not only is it still part of a dev-kit and can have design changes, but you also haven't even seen it in action. Even if the controller turns out to be completely horrible it still doesn't change the fact that a lot of you are just overreacting and judging this way too soon before you've even seen it in action.

This is almost exactly like when the Wii controller was first revealed and how people reacted to it. We all know how that turned out.



Wyrdness said:
potato_hamster said:

How on earth can dev kits not have the technology that the console will feature? Developers quite literally use devkits to actually make the video games for the platform. Devkits have to all of the functionality of the console in order to be useful.

PS4 devkits didn't have the full RAM of the final device from what I recall.

Maybe not the initial ones, from what I hear the call for more RAM was made late in the game. However, less RAM is more acceptable in the sense that at the very worse your game doesn't look or play as well as you'd be able to with more of. Not having haptic in a dev kit would mean that the developer wouldn't know how the game actually plays until they got their hands on a retail console.


That is incredibly dangerous if the developer makes one wrong assumption about how the haptic feedback works.