Wyrdness said:
PS4 devkits didn't have the full RAM of the final device from what I recall. |
Maybe not the initial ones, from what I hear the call for more RAM was made late in the game. However, less RAM is more acceptable in the sense that at the very worse your game doesn't look or play as well as you'd be able to with more of. Not having haptic in a dev kit would mean that the developer wouldn't know how the game actually plays until they got their hands on a retail console.
That is incredibly dangerous if the developer makes one wrong assumption about how the haptic feedback works.







