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Luke888 said:
spemanig said:

 Because the entire purpose of a dev kit is to allow developers to use the tech to make software, something you cannot do without any tech. You can't  just program something like that through imagination.  They have to code the tactus buttons in their games,  something they can't do without tactus buttons on the dev kit.

nope, they can code it as a normal touch game (heck, even Nintendo as I stated could give them a software to place the buttons right away) and THEN, via Nintendo's software the final controller will understand when it has or hasn't to activate a Tactus button, it's that easy...

Where on earth do you get off saying "its that easy"?

There are so many variables you're just completely ignoring.

  • Does the user use a controller differently when haptic buttons are raised? You might have to rewrite half of your controls code if it isn't based on that alone.
  • Does the haptic screen register touches the same way?
  • How to create the shape and height of the button?
  • Are the tolerances for the haptic button different?
  • Are gestures recognized the same way?
  • Are the same gestures possible on a haptic display?

    It's not like they say "put a button at coordinates x, y on the controller" and the system goes here! magic button! Ohh look it's pressed in the exact way you expect it to. You have to code that.



    There is a 0% any devkits that are being used to make games 6 months away from launch aren't fully featured unless Nintendo wants the release games to be total shit.