Luke888 said:
nope, they can code it as a normal touch game (heck, even Nintendo as I stated could give them a software to place the buttons right away) and THEN, via Nintendo's software the final controller will understand when it has or hasn't to activate a Tactus button, it's that easy... |
Where on earth do you get off saying "its that easy"?
There are so many variables you're just completely ignoring.
- Does the user use a controller differently when haptic buttons are raised? You might have to rewrite half of your controls code if it isn't based on that alone.
- Does the haptic screen register touches the same way?
- How to create the shape and height of the button?
- Are the tolerances for the haptic button different?
- Are gestures recognized the same way?
- Are the same gestures possible on a haptic display?
It's not like they say "put a button at coordinates x, y on the controller" and the system goes here! magic button! Ohh look it's pressed in the exact way you expect it to. You have to code that.
There is a 0% any devkits that are being used to make games 6 months away from launch aren't fully featured unless Nintendo wants the release games to be total shit.







