vanguardian1 said: I believe the cpu/gpu are at the limits of their respective technologies, any further advancements in power would require changing the architechture of the machine away from being compatible with the gamecube and thus introducing the Wii with the current PS3/360 backwards compatibility problems that they both have, as well as nullifying the advantage of the developers tools because the wii development tools are based off of the gamecube development kits, which have been around for many years and fine-tuned fairly well, in comparison to a completely new set of tools for the 360 and ps3. |
I don't think this is necessarily the case. If I were to compare the jump from Gamecube to Wii, it would be something like a Pentium II processor to a Pentium III. It makes plenty sense that they could probably double or triple the speed of the processor and beef up the GPU significantly without actually changing the architecture, thus maintaining 100% backwards compatibility with Gamecube and Wii games.
Also, the 360 uses pretty much the exact tool set many PC game developers use. The only dev tools that are entirely new are the ones for the PS3, because the Cell processor is a completely new entity with complex branching through the SPEs.
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The Greatest Game Ever Conceived On Any Platform
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