vanguardian1 on 20 May 2007
Alot of the stuff was already mentioned, let me add one that I didn't notice: if you wanna play GC games on the Wii you gotta buy a GC memory card.... wtf? why? why not just store it on the Wii like Wii and VC games do???
When you switch to the gamecube mode, the wii's own hardware differences aren't accessible to the gamecube software. I don't know if it could be updated to, or perhaps it's a hardware incompatibility.
I don't think this is necessarily the case. If I were to compare the jump from Gamecube to Wii, it would be something like a Pentium II processor to a Pentium III. It makes plenty sense that they could probably double or triple the speed of the processor and beef up the GPU significantly without actually changing the architecture, thus maintaining 100% backwards compatibility with Gamecube and Wii games.
The Wii uses a modified processor from the same family of processors as the gamecube uses, just the fastest model (with some other significant improvements) with a die shrink and clock speed increase as well. To change to a faster processor would require a change of proecessor architectures, creating a lot of hassles for backwards compatibility, as well as heat and power consumption as well.
If you read the interviews, Iwata himself gave the Nintendo engineers a stack of 3 dvd-cases and told them that he didn't want the unit any bigger than that. I'd say they got pretty damned close. :)
Just remember that every time you change something on the Wii's design, it's going to have a significantly negative effect on several other aspects of it's overall package in comparison to it's current hardware configuration. The Wii's appeal isn't just for show, it's rather an impressive combination of several design factors that the 360 and PS3 completely ignored, thus why many people are calling the Wii "the new ipod", it's not just looks that cause that. :)
Also, the 360 uses pretty much the exact tool set many PC game developers use. The only dev tools that are entirely new are the ones for the PS3, because the Cell processor is a completely new entity with complex branching through the SPEs.
I knew a significant amount of the 360's game development took place on PC's but I wasn't aware they were able to use existing tools. I suppose that makes sense considering that the 360 still uses a PC type architechture.
Nobody is crazy enough to accuse me of being sane.







