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Forums - Gaming - The Witness Nearly Sold As Much In A Week As Braid Sold In A Year

Raviel said:
ZhugeEX said:
He's talking about revenue. Not absolute sales.

That is true but how much did Braid cost? $10? So The Witness could've sold 1/4 of Braid copies and made tha same amount of money. That is still an impressive number though.



How much did Braid sell in its first year?





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Raviel said:
ZhugeEX said:
He's talking about revenue. Not absolute sales.

That is true but how much did Braid cost? $10? So The Witness could've sold 1/4 of Braid copies and made tha same amount of money. That is still an impressive number though.



 

Of course. I'm not saying this isn't impressive. 



SWORDF1SH said:
Raviel said:
ZhugeEX said:
He's talking about revenue. Not absolute sales.

That is true but how much did Braid cost? $10? So The Witness could've sold 1/4 of Braid copies and made tha same amount of money. That is still an impressive number though.



How much did Braid sell in its first year?



That is a good question, it was at the time of launch one of the highest rated games on the 360 and in a few days it almost reached 30,000 copies sold. I can't get to year one sales because now it is cluttered with The Witness articles :P
I assume that it kept selling good because of the reception?

http://braid-game.com/news/2008/08/braid-is-the-highest-rated-xbla-game-ever-also-sales-data/
Blow made this post a few days after release.

EDIT: Overall, Braid is said to have made 4 million dollars and it was priced at $15, that's all I can find



Raviel said:
SWORDF1SH said:
Raviel said:
ZhugeEX said:
He's talking about revenue. Not absolute sales.

That is true but how much did Braid cost? $10? So The Witness could've sold 1/4 of Braid copies and made tha same amount of money. That is still an impressive number though.



How much did Braid sell in its first year?



That is a good question, it was at the time of launch one of the highest rated games on the 360 and in a few days it almost reached 30,000 copies sold. I can't get to year one sales because now it is cluttered with The Witness articles :P
I assume that it kept selling good because of the reception?

http://braid-game.com/news/2008/08/braid-is-the-highest-rated-xbla-game-ever-also-sales-data/
Blow made this post a few days after release.



 

Didn't it release on PC first?



SWORDF1SH said:
Raviel said:
SWORDF1SH said:
Raviel said:
ZhugeEX said:
He's talking about revenue. Not absolute sales.

That is true but how much did Braid cost? $10? So The Witness could've sold 1/4 of Braid copies and made tha same amount of money. That is still an impressive number though.



How much did Braid sell in its first year?



That is a good question, it was at the time of launch one of the highest rated games on the 360 and in a few days it almost reached 30,000 copies sold. I can't get to year one sales because now it is cluttered with The Witness articles :P
I assume that it kept selling good because of the reception?

http://braid-game.com/news/2008/08/braid-is-the-highest-rated-xbla-game-ever-also-sales-data/
Blow made this post a few days after release.



 

Didn't it release on PC first?

It released on 360 August 6th 2008 and didn't come to another platform until April 10th 2009, that's the PC release, PS3 was November/December 2009



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Raviel said:

It released on 360 August 6th 2008 and didn't come to another platform until April 10th 2009, that's the PC release, PS3 was November/December 2009

 

Thank you. I always assumed it was on PC before Xbox. 



Intrinsic said:
hunter_alien said:
Great sales. 40$ for an indie puzzler was a gamble, but it seems that it payed off.

i don't get this whole "indie game" rhetoric. People do realize that indie just means that the game is funded and published independently of a publisher right? That doesn't mean the game has a miniscule budget or carries content lacking when compared to a major publishers game. If an indie game wants to be priced at $100; it very well can price itself at such. Now if you are getting $40/$60 worth of game for whatever you feel that is worth to you, that's another matter. 

Take the order for instance. $60 game, but you will get at least 2/3 times more playtime from the witness than it. 

On topic, as I said in another  thread, this just goes to show why games should be released on consoles first before PC. it's literally like releasing a movie in the cinema before its disc based release.... but better. PC gamers will talk up specs and hardware from now till thy kingdom come, but it just so happens to be that a majority of them will pirate instead of buy unless they can buy super cheap from deals. not all of them, but most of them. 



 

Yes, but that often comes with some issues, like lack of marketing budget, proper funding and often small and less experienced teams. Because the current Indie craze came to be roughly in the 2008-2010 period, they also caught the wave of the smartphone apps, and with them the stigma of lesser quality. Its all an image, I know, as many of my all time favorite games are independently developed, but to the common gamer, Indie usually equals lower budget.

That is what I meant by calling this launch model a gamble.



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SWORDF1SH said:

How much did Braid sell in its first year?



Someone on GAF said 'so more than 400k' and no one pulled him up about it.





 

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GribbleGrunger said:
SWORDF1SH said:

How much did Braid sell in its first year?



Someone on GAF said 'so more than 400k' and no one pulled him up about it.



 

So The Witness has sold over 100k already. That's pretty good. 



SWORDF1SH said:

 

So The Witness has sold over 100k already. That's pretty good. 

Oh, yeah, easily.





 

The PS5 Exists.