Intrinsic said:
i don't get this whole "indie game" rhetoric. People do realize that indie just means that the game is funded and published independently of a publisher right? That doesn't mean the game has a miniscule budget or carries content lacking when compared to a major publishers game. If an indie game wants to be priced at $100; it very well can price itself at such. Now if you are getting $40/$60 worth of game for whatever you feel that is worth to you, that's another matter. Take the order for instance. $60 game, but you will get at least 2/3 times more playtime from the witness than it. On topic, as I said in another thread, this just goes to show why games should be released on consoles first before PC. it's literally like releasing a movie in the cinema before its disc based release.... but better. PC gamers will talk up specs and hardware from now till thy kingdom come, but it just so happens to be that a majority of them will pirate instead of buy unless they can buy super cheap from deals. not all of them, but most of them. |
Yes, but that often comes with some issues, like lack of marketing budget, proper funding and often small and less experienced teams. Because the current Indie craze came to be roughly in the 2008-2010 period, they also caught the wave of the smartphone apps, and with them the stigma of lesser quality. Its all an image, I know, as many of my all time favorite games are independently developed, but to the common gamer, Indie usually equals lower budget.
That is what I meant by calling this launch model a gamble.
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