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Forums - Nintendo - Nintendo NX Handheld to Release in 2016 According to IHS Inc - A US Research Firm

JRPGfan said:

Zorg should get a upvote or medal for those replys.
I completely agree with everything hes said so far in this thread.

 

What the NX needs to be : "Same Day (release for HH &console). Same Games. Same Price. Your Choice." - Zorg.

When the NX needs to launch : "2016" - me & others.

 

I actually think you could market that rather well.

"same day, same games, same price, your choice".

 

Thanks lol I thought it was pretty clever as well



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

With a unified setup Nintendo doesn't really NEED anybody to buy both sets of hardware, it's simply about getting as many people into the Nintendo ecosystem as possible. They may lose out on double-dippers but that risk is offset by the potential to attract people who previously did not own any Nintendo device. For example, let's say someone is interested in 6 3DS games but they aren't willing to buy a 3DS just for 6 games, let's say they are also interested in 6 Wii U games but again that's not enough for them to buy a Wii U, but would that person be more likely to buy a single device if it had all 12 of those games? I think so.

It's feasible to release a $199 handheld that can display Wii U level visuals at a lower resolution with a $199 console variant of that with the CPU/GPU running at higher clock rates and having 2x the RAM which allows the games to be displayed in a higher resolution/frame rate and some other minor perks. It's basically the difference between N64 vs N64+RAM pak or GC vs Wii or 3DS vs New 3DS. Being powerful really isn't a huge deal for Nintendo hardware, it's more about offering an affordable device that has a constant stream of fun & unique games, as long as the devices run modern engines like Unity & Unreal 4 than its really not that huge of a concern.

While you make some good points, I have to point out that Nintendo has never needed to put out two sets of hardware, or even really one. They do so because they make significantly more money by having two systems serving two oft-overlapping markets. I don't see much in the company's 30+ years of gaming history that implies that they would be willing to invest significant sums in R&D, components, assembly, and shipping, and then leave money on the table by pushing two competing products on retailers and consumers at the same time.

Additionally, let's not forget this is a company that often seems to have no problems delaying finished titles to different quarters simply because they don't want their software investments to crowd each other out: how likely is it that they'll do that with something in which they've invested significantly more time, energy, and resources?

Moving on, I don't pretend to have the technical background to say whether you can have a portable Wii U for $200 or not, to take your example. I do have to question whether that's the best approach though. We've had twenty years to observe companies try the "home console in your pocket" strategy, continuing most recently with the Vita, and the data don't look encouraging. Sega, Sony, NEC, and Atari all tried that strategy. Hudson actually had a full blown portable which let you insert and play the same cartridge as you used in the TurboGrafx. Sega did the same later, with the added ability to plug the handheld in and play the game on your TV. They've largely been commercial flops. Simply put, making home consoles games for portables appears to appeal to only a small amount of people, relatively speaking.

To expand on this a bit and go back to one of your earlier points, I believe Nintendo has remained the undisputed champion of the handheld due primarily, if not exclusively, to the fact that they tailor the handheld experience for the handheld audience. This doesn't just mean the software - although that's critical - it also means the hardware. Amongst other things I think $200 for a portable is simply still too much for the mass market. Children appear to remain the primary owners of handheld consoles, and it's my belief that asking parents to spend $200+ for a handheld is an effective way of continuing to get more hand me down smartphones in childrens' hands.

On the flipside, I sincerely doubt a $200 home console is going to satisfy that market either. The NX home console is presumably intended to service that market for at least another half decade in the future. Ask yourself: would the market really buy a home console in 2016 that is basically a Wii U sans Gamepad? Will they do so in 2020? Will anyone but Nintendo be making games tailored for this home console?

At the moment I am firmly convinced that the answer is "no." The Wii U was categorically rejected by third parties even before it launched. It is apparently not worth the trouble of porting PS4 games to it. Its tepid support has dried up even further since 2012. It is not going to attract developers this year, let alone for the next several. And you're effectively asking that the NX be something in line, technologically, with the Wii U. I don't see that going anywhere. It would simply lead to a home console that's supported exclusively with upscaled handheld games. It would not be, to use your examples, a Gamecube to Wii , it would be a Gameboy to Super Gameboy situation. I don't believe that will work.

I'm personally still not completely convinced that a one size fits all approach is wise when it comes to portables and home consoles. I am quite confident that a overclocked portable which costs less than a launch 3DS is unlikely to have any appreciable home console market penetration. Your concluding thought that the key is to have an affordable device with a stream of good games is right on the money. I simply propose that a self-cannibalizing compromise that will see little third party support and few games tailored specifically to the home or away experience is unlikely to get that result.





Pavolink said:
teigaga said:

The PS4 install base will only ever increase and ultimately has nothing to do with the success of Nintendo's next platform. Its not the size of the installbase thats important but about the markets apetite for new hardware. Someone who has only had a PS4 for a year is less likely to invest in a new game console, versus someone who has had a PS4 for several years. The later Nintendo releases, the more people there are that fit into the latter category and the more chance of people considering their hardware; Regardless of whats on offer.

The only thing that signals an earlier release date as better is them wanting to get thier revenue up sooner rather then later

Or risk your entire strategy when you realize that those people will not be starved for new hardware as the userbase grows, and with it, the support. "Why would I need to buy a new console now when this one is getting even more support?"

 

Its not about being starved of new hardware to the point of needing a new system, but allowing time for people to actually be comfortable spending another $300 on a luxury gaming system. 

Beyond that, support for PS4 is universal already and absolutely nothing will allow the NX to hurt its software support going forward or compete with the software library PS4 would have accumulated in its 3-4 year headstart.



zorg1000 said:
teigaga said:

The PS4 install base will only ever increase and ultimately has nothing to do with the success of Nintendo's next platform. Its not the size of the installbase thats important but about the markets apetite for new hardware. Someone who has only had a PS4 for a year is less likely to invest in a new game console, versus someone who has had a PS4 for several years. The later Nintendo releases, the more people there are that fit into the latter category and the more chance of people considering their hardware; Regardless of whats on offer.

The only thing that signals an earlier release date as better is them wanting to get thier revenue up sooner rather then later

 

This is assuming that Nintendo's plan is to steal PS4/XB1 owners, which likely is not their strategy.

Its assuming that Nintendo expects a fair portion of its users to come from the established gaming market where the PS4 and X1 are also operating. If they're going the blue ocean strategy then 2016 vs 2017 isn't a huge deal, but 2017 would still be safer if we're assuming some of their audience will still come from the traditional market.

Essentially demand for PS4/X1 will be lower in 2018 (NX's first real year if it launched Fall 2017), then it would in 2017 (NX first full year if launched Fall 2016). The less fierce the competition on the market, the better it is for Nintendo (regardless of what NX turns out to be.)




Hiku said:
spurgeonryan said:
And all is now right in the world. Wii U gets another year of life!

Did you read the article? It's a very short quote actually. I'll post it here.

“We expect a small recovery in shipments of flat-panel displays for game devices because of Nintendo’s new game hardware expected to be released in 2016.”

“Their expectation is that displays sized between 3.1 – 5 inches wide will increase to 16.5 million units this year, growth from 14.1 million units last year. However, data has shown that OLED displays would remain unused by the market.”

Nowhere does it say that the NX console will not launch in 2016.
They may be basing this on information they have on planned shipments for flat-panel displays for game devices.
And even if they had said that the console won't ship this year, that wouldn't rule out a January 1 release.

Isn't Playstation VR using 2 OLED screens per headset? 



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RolStoppable said:

I do not believe the home console and handheld NX to be identical in controller configurations, so because of that, they won't share all the same games. That will still leave a lot of overlap between the software libraries of the two devices and potentially result in making one of them redundant for most consumers, but selling some hardware still trumps selling no hardware.

 

 

What makes you think the handheld & console won't have nearly identical controller configurations? We have already seen Nintendo start to make then nearly identical with New 3DS & Wii U. 2 control pads, D-Pad, 4 face buttons, 4 shoulder buttons, start/select/home, touch screen, gyroscope, accelerometer, NFC compatible. I don't see any reason why Nintendo would backtrack and create devices with completely separate control inputs.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Edwardooo said:
If that's the case (which I don't believe at all), what games will the Wii U have for its last holiday, except Zelda ?

 

Why wouldn't it still make sense to push hardware for the handheld to try and get NX install base going before the home console? Wii U's holiday lineup would be practically the same as the last two years with what it has.



1. Not "NX handheld", it's 3ds successor.

2. Not a rumor, it's just what they think.



RolStoppable said:
zorg1000 said:

What makes you think the handheld & console won't have nearly identical controller configurations? We have already seen Nintendo start to make then nearly identical with New 3DS & Wii U. 2 control pads, D-Pad, 4 face buttons, 4 shoulder buttons, start/select/home, touch screen, gyroscope, accelerometer, NFC compatible. I don't see any reason why Nintendo would backtrack and create devices with completely separate control inputs.

Because it would be lame and make the home console look like another Nintendo console that wants to be a PlayStation.

It makes sense to have the control inputs you mentioned on a handheld because the controls are on the device itself, but a home console has the benefit of being able to feature more than one controller, so a standard controller that instantly differentiates Nintendo from Sony and Microsoft would be welcome. And no, the Gamepad didn't perform such a job.

Yea I think a "standard" controller is a must if they wish to push for more marketshare but also alternate controllers as an option to be purchased for those that like them such as a NX type GamePad or soemthing new would be welcome and would probably be best as an option not a requirment.





It would be better if they took the smash approach. Launch the handheld in October and Console in November.