Lawlight said: So, which brought in more revenue? Mobile or PC? |
The PC market (including online games) brings in more revenue than the mobile market at the moment. It's been that way since forever but recently Mobile is growing at such a fast pace that I would expect Mobile to be the largest generator of revenue within the next 3 years.
Teeqoz said: So what is the digital market on console worth now? |
According to Superdata it's around $4 billion worldwide. But this number is purely for game revenue and doesn't include things like PS Plus subscriptions and such.
I'm no expert but I'd put physical sales at around $16-$20b.
TheSting said:
BasilZero said:
Pretty sure its PSN/XBL/Eshop combined - 3rd party titles make up the bulk of profit from digital sales. Specifically due to the Microtransactions/DLC that come with them as well (also the benefit of being Multiplatform).
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So MS and Sony are giving out numbers on their digital side? Only to these guys?
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No.
Superdata estimate the total market values by using digital point-of-sale data received from publishers, developers and payment service providers. At the moment they get digital reciepts for monthly spending of 37 million paying digital gamers, worldwide.
So they have plenty of data to work with, however it's only a small portion of the market so a lot of their research relies on other methods.
By the way, for those interested in the USA console market I've written up a yearly round up for 2015 which includes data for digital console spending as well. To sum it up, New Physical games generated $5.2 billion across console and portable titles at US retail and $2.5 billion was generated through full game downloads and DLC. So in other words, 1/3rd of software revenue is generated via digital when it comes to the US Console market.
https://zhugeex.com/2016/01/us-console-market-in-2015-year-in-review/