oniyide said:
Wyrdness said:
A lot of you are missing his point, the casuals and such never walked away in fact many of them are still around on 3DS as Tomodachi Life showed, Nintendo just stopped catering to them this gen just to cater to gamers like yourself as they did during the GC era. Many of them would come back if they started catering to them again, the 3DS retained a few games that catered to them like AC, Tomodachi Life and even big hitters like Pokemon appeals to them but the Wii U practically flushed all games aimed at them down the drain in favour of an approach more geared to the so called core group and it resulted in another GC show.
Think of this if NX is a hybrid platform Pokemon NX alone would bring in possibly more sales then Wii U has in total right now, AC NX could bring in a total of half the amount of sales Wii U has now because these titles have far wider appeal. He's right in that you as a hardcore fan would either get NX in the long run or be replaced by 5 or so other gamers if they had stuck to catering to everyone.
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if this is true why isnt 3ds doing DS or even Wii numbers? why did the 3ds version of say, Nintendogs not do anywhere near the numbers of the DS one?
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Well its hard to argue that Nintendo hasn't actively tried supporting them to the same extent that they did on DS. One thing is we saw a handful of big casual releases in a small time frame.
Nintendogs-August 2005 (also a price cut)
Mario Kart DS-November 2005
Animal Crossing: Wild World-December 2005
Brain Age-April 2006
New Super Mario Bros.-May 2006 (much sleeker/stylish revision)
Big Brain Academy-June 2006
From there things started to snowball with Nintendo & 3rd parties continuing to provide new casual-friendly experiences on a consistent basis over the next few years, Cooking/Gardening Mama, Professor Layton, Guitar Hero, Imagine Series, Style Savvy, Art Academy, Personal Trainer Series, Flash Focus, Rhythm Heaven, WarioWare, Scribblenauts, etc.
3DS has not had nearly the number of casual focused software released for it and Nintendo made mistakes in terms of design, price and marketing which hurt the device.
Another massive point that people forget or ignore is that the majority of R&D for 3DS happened before the mobile gaming market exploded in popularity. It was designed as if they had no mobile competitors since the mobile gaming scene was not nearly as large in 2006-2009 when the device was being designed. That's what is interesting going forward, NX will be the first device built from the ground up after the mobile market became mainstream, I'm really interested in seeing how they adapt.