By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
Soundwave said:

Enough with the excuses. 

The 3DS was $169.99 when stuff like Brain Training came out ... still flopped. Nintendogs still underperformed. 

That audience would rather play on their smartphone, some people just don't want to admit it. 

They focused on the core so their main 3DS launch title is Nintendogs and their main Wii U launch titles are Nintendo Land and NSMBU. 

Yeah so hardcore. 

Nintendo got fucked banking heavily on this audience. Nintendogs was supposed to carry the 3DS like an evergreen title and NSMBU + Nintendo Land were supposed to do the same for Wii U. 

Casuals got tired of Nintendo, it's that simple, it was already evident with the Wii's collapsing sales in the back end of its life cycle even despite plenty of casual games coming out for it (Just Dance for example). 



What excuse those are reasons as to why which you haven't countered with any point, count the number of casual and non gamer specific titles released on both 3DS and Wii U, you won't even come close to what either the DS or Wii would put out in a year instead you're bsing yourself in cherry picking the few slim pickings that Nintendo offered to cater to them.

Casuals never got tired of them Nintendo stopped focusing on them, Wii collapsed because Nintendo pulled the plug on it not because of the audience.



 

Actually the Wii U had probably more casual titles in its first year than the Wii even did. Wii had Zelda, Metroid, Mario Galaxy, Paper Mario, Fire Emblem and other more traditional Nintendo IP in year 1, with Wii Sports, Mario Party, Brain Age, and Wario Ware Wii as pure party/casual games.

Wii U had Nintendo Land, NSMBU, Sing Party, Wii Fit U, Game & Wario, Wii Sports Club, Mario & Sonic Olympics, and Wii Party U all within the first 12 months and only Mario 3D World, Pikmin 3, LEGO, and W101 as its "hardcore" new games and even some of those skewed towards a casual slant. 

Why is it so hard for some people to accept that the Wii audience would rather pay $0 instead of $50 to get their gaming fix? Is it really that unbelievable? 

If I gave you free Pepsi for the rest of your life ... would you pay for Coca-Cola? I doubt it, probably only if you were a real hardcore Coca-Cola fanatic. Smartphones just destroyed the value proposition Nintendo was asking for.