Wyrdness said:
What excuse those are reasons as to why which you haven't countered with any point, count the number of casual and non gamer specific titles released on both 3DS and Wii U, you won't even come close to what either the DS or Wii would put out in a year instead you're bsing yourself in cherry picking the few slim pickings that Nintendo offered to cater to them. Casuals never got tired of them Nintendo stopped focusing on them, Wii collapsed because Nintendo pulled the plug on it not because of the audience. |
Actually the Wii U had probably more casual titles in its first year than the Wii even did. Wii had Zelda, Metroid, Mario Galaxy, Paper Mario, Fire Emblem and other more traditional Nintendo IP in year 1, with Wii Sports, Mario Party, Brain Age, and Wario Ware Wii as pure party/casual games.
Wii U had Nintendo Land, NSMBU, Sing Party, Wii Fit U, Game & Wario, Wii Sports Club, Mario & Sonic Olympics, and Wii Party U all within the first 12 months and only Mario 3D World, Pikmin 3, LEGO, and W101 as its "hardcore" new games and even some of those skewed towards a casual slant.
Why is it so hard for some people to accept that the Wii audience would rather pay $0 instead of $50 to get their gaming fix? Is it really that unbelievable?
If I gave you free Pepsi for the rest of your life ... would you pay for Coca-Cola? I doubt it, probably only if you were a real hardcore Coca-Cola fanatic. Smartphones just destroyed the value proposition Nintendo was asking for.







