oniyide said:
if this is true why isnt 3ds doing DS or even Wii numbers? why did the 3ds version of say, Nintendogs not do anywhere near the numbers of the DS one? |
Well its hard to argue that Nintendo hasn't actively tried supporting them to the same extent that they did on DS. One thing is we saw a handful of big casual releases in a small time frame.
Nintendogs-August 2005 (also a price cut)
Mario Kart DS-November 2005
Animal Crossing: Wild World-December 2005
Brain Age-April 2006
New Super Mario Bros.-May 2006 (much sleeker/stylish revision)
Big Brain Academy-June 2006
From there things started to snowball with Nintendo & 3rd parties continuing to provide new casual-friendly experiences on a consistent basis over the next few years, Cooking/Gardening Mama, Professor Layton, Guitar Hero, Imagine Series, Style Savvy, Art Academy, Personal Trainer Series, Flash Focus, Rhythm Heaven, WarioWare, Scribblenauts, etc.
3DS has not had nearly the number of casual focused software released for it and Nintendo made mistakes in terms of design, price and marketing which hurt the device.
Another massive point that people forget or ignore is that the majority of R&D for 3DS happened before the mobile gaming market exploded in popularity. It was designed as if they had no mobile competitors since the mobile gaming scene was not nearly as large in 2006-2009 when the device was being designed. That's what is interesting going forward, NX will be the first device built from the ground up after the mobile market became mainstream, I'm really interested in seeing how they adapt.
When the herd loses its way, the shepard must kill the bull that leads them astray.







