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zorg1000 said:
oniyide said:

if this is true why isnt 3ds doing DS or even Wii numbers? why did the 3ds version of say, Nintendogs not do anywhere near the numbers of the DS one?



 

Well its hard to argue that Nintendo hasn't actively tried supporting them to the same extent that they did on DS. One thing is we saw a handful of big casual releases in a small time frame.

Nintendogs-August 2005 (also a price cut)

Mario Kart DS-November 2005

Animal Crossing: Wild World-December 2005

Brain Age-April 2006

New Super Mario Bros.-May 2006 (much sleeker/stylish revision)

Big Brain Academy-June 2006

From there things started to snowball with Nintendo & 3rd parties continuing to provide new casual-friendly experiences on a consistent basis over the next few years, Cooking/Gardening Mama, Professor Layton, Guitar Hero, Imagine Series, Style Savvy, Art Academy, Personal Trainer Series, Flash Focus, Rhythm Heaven, WarioWare, Scribblenauts, etc.

3DS has not had nearly the number of casual focused software released for it and Nintendo made mistakes in terms of design, price and marketing which hurt the device.

Another massive point that people forget or ignore is that the majority of R&D for 3DS happened before the mobile gaming market exploded in popularity. It was designed as if they had no mobile competitors since the mobile gaming scene was not nearly as large in 2006-2009 when the device was being designed. That's what is interesting going forward, NX will be the first device built from the ground up after the mobile market became mainstream, I'm really interested in seeing how they adapt.

 


3DS didn't have them because those games were putting up dissapointing sales. Nintendogs + cats badly hurt Nintendo because they banked the launch window on it. Brain Training full on flopped. Style Savvy didn't do well. 

Nintendo always did deep product testing with casuals (I remember Iwata would sometimes share surveys they did with this audience) ... they knew I think around 2013 that the mobile market was fucking them hard with casuals and they were done for with that market. 

At that point they started to look into mobile games for themselves (if you can't beat them ...) I believe. 

Again look at the Wii U's first 12 months ...

NSMBU, Nintendo Land, Sing Party, Ninja Gaiden 3, Wonderful 101, Wii Fit U, Wii Sports Club, Wii Party U, Mario & Sonic Winter Olympics, Mario 3D World, Pikmin 3

Like more than half of these are casual games even 3D Mario World was positioned to be easier than the Galaxy games for the Wii-Casual audience to play (more like NSMB). Wii U had terrible sales.