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Forums - Nintendo Discussion - New Zelda: Twilight Princess HD Head-to-Head Comparison

Small point of order; some are saying that Wind Waker HD is just a lighting and resolution upgrade over the Gamecube original.

That's not actually true; it also features higher resolution textures than the original and a bunch of technical additions like ambient occlusion, anisotropic filtering, anti-aliasing, etc.

A lot of work went into WWHD's visual overhaul.



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curl-6 said:

Small point of order; some are saying that Wind Waker HD is just a lighting and resolution upgrade over the Gamecube original.

That's not actually true; it also features higher resolution textures than the original and a bunch of technical additions like ambient occlusion, anisotropic filtering, anti-aliasing, etc.

A lot of work went into WWHD's visual overhaul.

Actually if you look head to head comparison you will see that WW HD textures are basically same (but reality is that WW has very simple textures and didnt need upgrade). Yes there is ambient occlusion, anisotropic filtering, anti-aliasing, but biggest improvement and why game looks beautiful is better lightning system, and reason for that is art style that aged great.

https://www.youtube.com/watch?v=m4hOVb1GCfg

 

Now look head to head comparison of TP, you will see much bigger improvement in textures (espacily floor textures). TP also has ambient occlusion, anisotropic filtering, anti-aliasing, even better lighting, but TP art style aged terribly, so even with all those improvements it still looks bad in comparison with WW HD.

https://www.youtube.com/watch?v=pSjP7qxsSzk

 

And no, even better lighting would not make huge difference for TP HD and even then certainly could not compare with WW HD because better lighting cant fix terrible ages art style.

 

Some people look at WW HD and then they look at TP HD and say TP HD is lazy port, but reality is that TPHD actually required more time and resources than WW HD but still looks better because has art style that aged great while TP art style aged terribly. Could TP HD look better, probably, but not much better and definatly nothing that could compare with WW HD.

Only way that TP looks great again, would be if Nintendo done full remake, not HD port.

Also when Nintendo will do SS HD port, that game will look also beautiful, because has great age style, and just little improvements ( I think in SS situation just better resolution will make huge difference) will look beautiful.



Well it does indeed look better, much better than that initial trailer also. But I was a big fan of the original so more of the same is fine with me!



 

Here lies the dearly departed Nintendomination Thread.

Miyamotoo said:
curl-6 said:

Small point of order; some are saying that Wind Waker HD is just a lighting and resolution upgrade over the Gamecube original.

That's not actually true; it also features higher resolution textures than the original and a bunch of technical additions like ambient occlusion, anisotropic filtering, anti-aliasing, etc.

A lot of work went into WWHD's visual overhaul.

Actually if you look head to head comparison you will see that WW HD textures are basically same (but reality is that WW has very simple textures and didnt need upgrade). Yes there is ambient occlusion, anisotropic filtering, anti-aliasing, but biggest improvement and why game looks beautiful is better lightning system, and reason for that is art style that aged great.

https://www.youtube.com/watch?v=m4hOVb1GCfg

 

Now look head to head comparison of TP, you will see much bigger improvement in textures (espacily floor textures). TP also has ambient occlusion, anisotropic filtering, anti-aliasing, even better lighting, but TP art style aged terribly, so even with all those improvements it still looks bad in comparison with WW HD.

https://www.youtube.com/watch?v=pSjP7qxsSzk

 

And no, even better lighting would not make huge difference for TP HD and even then certainly could not compare with WW HD because better lighting cant fix terrible ages art style.

 

Some people look at WW HD and then they look at TP HD and say TP HD is lazy port, but reality is that TPHD actually required more time and resources than WW HD but still looks better because has art style that aged great while TP art style aged terribly. Could TP HD look better, probably, but not much better and definatly nothing that could compare with WW HD.

"WWHD's textures are basically the same"

Wrong.

http://www.eurogamer.net/articles/digitalfoundry-2015-wind-waker-hd-and-gamecube-remasters

"Textures are created from the game's original designs and displayed at a far higher resolution than was ever possible GameCube"

Also, a bunch of shitty photoshop filters are not an adequate representation of the difference between a DX7 era lighting system and a DX11/10 one.

 

 

 

 

 



curl-6 said:
Miyamotoo said:
curl-6 said:

Small point of order; some are saying that Wind Waker HD is just a lighting and resolution upgrade over the Gamecube original.

That's not actually true; it also features higher resolution textures than the original and a bunch of technical additions like ambient occlusion, anisotropic filtering, anti-aliasing, etc.

A lot of work went into WWHD's visual overhaul.

Actually if you look head to head comparison you will see that WW HD textures are basically same (but reality is that WW has very simple textures and didnt need upgrade). Yes there is ambient occlusion, anisotropic filtering, anti-aliasing, but biggest improvement and why game looks beautiful is better lightning system, and reason for that is art style that aged great.

https://www.youtube.com/watch?v=m4hOVb1GCfg

 

Now look head to head comparison of TP, you will see much bigger improvement in textures (espacily floor textures). TP also has ambient occlusion, anisotropic filtering, anti-aliasing, even better lighting, but TP art style aged terribly, so even with all those improvements it still looks bad in comparison with WW HD.

https://www.youtube.com/watch?v=pSjP7qxsSzk

 

And no, even better lighting would not make huge difference for TP HD and even then certainly could not compare with WW HD because better lighting cant fix terrible ages art style.

 

Some people look at WW HD and then they look at TP HD and say TP HD is lazy port, but reality is that TPHD actually required more time and resources than WW HD but still looks better because has art style that aged great while TP art style aged terribly. Could TP HD look better, probably, but not much better and definatly nothing that could compare with WW HD.

"WWHD's textures are basically the same"

Wrong.

http://www.eurogamer.net/articles/digitalfoundry-2015-wind-waker-hd-and-gamecube-remasters

"Textures are created from the game's original designs and displayed at a far higher resolution than was ever possible GameCube"

Also, a bunch of shitty photoshop filters are not an adequate representation of the difference between a DX7 era lighting system and a DX11/10 one.

 

You have WW head to head comparison I include, and definitely textures look almost same, while in TP case in head to head comparison you will see huge difference (especially in floor textures).

Also even with DX11/10 lighting system there will not be big difference same effect like on WW HD because art style that aged terrible.

Because of this Eurogamer article, I can't wait to see what they have to say about TP HD upgrade.



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Miyamotoo said:
curl-6 said:

"WWHD's textures are basically the same"

Wrong.

http://www.eurogamer.net/articles/digitalfoundry-2015-wind-waker-hd-and-gamecube-remasters

"Textures are created from the game's original designs and displayed at a far higher resolution than was ever possible GameCube"

Also, a bunch of shitty photoshop filters are not an adequate representation of the difference between a DX7 era lighting system and a DX11/10 one.

 

You have WW head to head comparison I include, and definitely textures look almost same, while in TP case in head to head comparison you will see huge difference (especially in floor textures).

Also even with DX11/10 lighting system there will not be big difference same effect like on WW HD because art style that aged terrible.

Because of this Eurogamer article, I can't wait to see what they have to say about TP HD upgrade.

"far higher resolution than was ever possible GameCube"

The textures are not the same.

And I too look forward to Digital Foundry covering TPHD, if they do, but we don't need their analysis to see that it clearly hasn't recieved as big a technological overhaul as WWHD did.



curl-6 said:
Miyamotoo said:
curl-6 said:

"WWHD's textures are basically the same"

Wrong.

http://www.eurogamer.net/articles/digitalfoundry-2015-wind-waker-hd-and-gamecube-remasters

"Textures are created from the game's original designs and displayed at a far higher resolution than was ever possible GameCube"

Also, a bunch of shitty photoshop filters are not an adequate representation of the difference between a DX7 era lighting system and a DX11/10 one.

 

You have WW head to head comparison I include, and definitely textures look almost same, while in TP case in head to head comparison you will see huge difference (especially in floor textures).

Also even with DX11/10 lighting system there will not be big difference same effect like on WW HD because art style that aged terrible.

Because of this Eurogamer article, I can't wait to see what they have to say about TP HD upgrade.

"far higher resolution than was ever possible GameCube"

The textures are not the same.

And I too look forward to Digital Foundry covering TPHD, if they do, but we don't need their analysis to see that it clearly hasn't recieved as big a technological overhaul as WWHD did.

I know what is writen, but you can see yourself in that comparison that I include, and definitely textures look almost same (maybe is that way beacause WW textures are very simple), while in TP case in head to head comparison you will see huge difference (especially in floor textures).

In worst case they will say they analysis in their review. You relly cant have big a technological overhaul as WWHD did because you can't have same effect on TPHD because art style that aged terribly.



curl-6 said:

"far higher resolution than was ever possible GameCube"

The textures are not the same.

And I too look forward to Digital Foundry covering TPHD, if they do, but we don't need their analysis to see that it clearly hasn't recieved as big a technological overhaul as WWHD did.

Textures are the only thing in the list of features that would take somewhat of an effort since the rest are features that are hardware based (not codded) . But in WW HD's case, those texturze were already at the ready, and they simply didn't downsample them, unlike what they had to do to make them fit the GC version. So, no. WW HD didn't require much effort. And it's development time is testament to that, 

TP HD is no different. Both are hasty ports that required next to no investement from Nintendo.



Hynad said:
curl-6 said:

"far higher resolution than was ever possible GameCube"

The textures are not the same.

And I too look forward to Digital Foundry covering TPHD, if they do, but we don't need their analysis to see that it clearly hasn't recieved as big a technological overhaul as WWHD did.

Textures are the only thing in the list of features that would take somewhat of an effort since the rest are features that are hardware based (not codded) . But in WW HD's case, those texturze were already at the ready, and they simply didn't downsample them, unlike what they had to do to make them fit the GC version. So, no. WW HD didn't require much effort. And it's development time is testament to that, 

TP HD is no different. Both are hasty ports that required next to no investement from Nintendo.

Nintendo already had TP high res rextures same like for WW?





Hynad said:
curl-6 said:

"far higher resolution than was ever possible GameCube"

The textures are not the same.

And I too look forward to Digital Foundry covering TPHD, if they do, but we don't need their analysis to see that it clearly hasn't recieved as big a technological overhaul as WWHD did.

Textures are the only thing in the list of features that would take somewhat of an effort since the rest are features that are hardware based (not codded) . But in WW HD's case, those texturze were already at the ready, and they simply didn't downsample them, unlike what they had to do to make them fit the GC version. So, no. WW HD didn't require much effort. And it's development time is testament to that, 

TP HD is no different. Both are hasty ports that required next to no investement from Nintendo.

WWHD = lighting/shader overhaul.

TPHD = No lighting/shader overhaul.

Whether the improvements are hardware based is irrelevant, fact is WWHD has far more technical improvement than TPHD.