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Forums - Nintendo Discussion - Would Nintendo Software Sales Increase If They Go 3rd Party?

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Would Nintendo Software Sales Increase If They Go 3rd Party?

Yes 53 45.30%
 
They Might... 24 20.51%
 
No 40 34.19%
 
Total:117

They would sell less one day and end like sega



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No because products like the PS4 or the Xbox One aren't attractive to the people that may be interested in buying Nintendo software, and the big bulk of the current PS4 and Xbox owners aren't interested in games like the ones Nintendo make.



Ljink96 said:
paulrage2 said:
No. Actually tends to decrease the sales because the console owners would have more choices of games to buy.

Really? I mean, what if Halo was multiplat? Would it necessarily hurt overall sales of the game? You'd have it on Xbone and it would sell what it has sold as of now, along with PS4 sales.

By being on 3 consoles, doens't make 3x more people buy it. Unless a person buys the game for all 3 systems. Since the majority of people don't do that. The userbase is just split between them. So, if Halo was Multiplatform. And the base was 5 million sales. 2 million sales would be from XB. and 3 from PS4. Since it has more people. You get more of a chance of people buying the game, yeah. But that isn't a factor, if your console install base is large, in the first place. Like people said. If your console is going good, like the PS4. The game will never reach that massive of a sales. Unless you get lucky on a freak thing. Like MKwii. But that's uncontrollable. You'd be basically betting on a lottery.





Yes they'd sell an absolute ton more. The hardcore that currently buy Mario, Zelda etc would move to one of the new platforms and it would be very appealing because you'd have your Nintendo games + all the other games to chose from unlike before.

On top of that Playstation, Xbox and pc currently have a lot of fans who used to be Nintendo fans when they were younger. I definitely think Nintendo would win a lot of them back by coming to them rather then expecting them to buy a new console to return.

If NX bombs I'm sure this will be a possibility but Nintendo unlike Sega have a big cash pile so they'd probably be stubborn enough to try another gen. Although their stock would probably take an absolute hammering.



zorg1000 said:

Like I said earlier, I made a thread a few weeks ago that shows the majority of Nintendo IP aren't directly affected by install base as much as one would think, many of their franchises sold a similar amount whether they were on a 30m, 50m, 60m, 80m, 100m or 150m install base. As long as the install base is big enough to support strong sales than Nintendo franchises mostly sell within a certain range.

One thing I need to note is that u are completely ignoring Nintendo's handheld, where their IP are still selling very well on, this thread is about Nintendo as a whole going 3rd party, not just their consoles so that's something that has to be taken into account.

Can you link me to that thread? 

Although I'm already aware with certain comparisons and do see it as meaningful, I think its very messy to extrapolate on data from generations seperated by decades, often not taking into account series popularity, game quality, userbase at time of a games release, active userbase, userbase demographic etc. I wouldn't extrapolate on SNES's (50m) audience and compare it to the PS4+Xbox One's (53m) audience, they're 23years apart and the market, the demographics and their buying habits shouldn't be seen as one just because the install numbers are similar. Nor would I compare the performance of isomentric handheld Zelda on the DS, to a fully 3D console Zelda on the Gamecube.

Heres a quick look at the first Zela game to arrive on the respective platforms and their estimated userbase at launch+12months which followed. Something I think is more useful then just looking at the systems  lifetime sales, since Zelda (like most games) is frontloaded and sells well over 50% of its lifetime total in its first 12months on the market.

Gamecube- (10m-15m) Zelda Wind Waker - 4.6m    
Wii- (0-20m) Twilight Princess - 7.3
N64- (17-28) Ocarina of Time- 7.6

Just to point out how much more balanced things are compared to comparing Gamecube22m, versus N64's 34m and Wii's 100m. Zelda Wii U will likely launch on a userbase of 14-17m, quite similar to the other first releases. If it was on PS4/X1, it would launch on a userbase of 65m-85m.

I ignored handheld because OP didn't speak about handhelds. Nintendo could produce a handheld and still go third party for home consoles.




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teigaga said:
zorg1000 said:

Like I said earlier, I made a thread a few weeks ago that shows the majority of Nintendo IP aren't directly affected by install base as much as one would think, many of their franchises sold a similar amount whether they were on a 30m, 50m, 60m, 80m, 100m or 150m install base. As long as the install base is big enough to support strong sales than Nintendo franchises mostly sell within a certain range.

One thing I need to note is that u are completely ignoring Nintendo's handheld, where their IP are still selling very well on, this thread is about Nintendo as a whole going 3rd party, not just their consoles so that's something that has to be taken into account.

Can you link me to that thread? 

Although I'm already aware with certain comparisons and do see it as meaningful, I think its very messy to extrapolate on data from generations seperated by decades, often not taking into account series popularity, game quality, userbase at time of a games release, active userbase, userbase demographic etc. I wouldn't extrapolate on SNES's (50m) audience and compare it to the PS4+Xbox One's (53m) audience, they're 23years apart and the market, the demographics and their buying habits shouldn't be seen as one just because the install numbers are similar. Nor would I compare the performance of isomentric handheld Zelda on the DS, to a fully 3D console Zelda on the Gamecube.

Heres a quick look at the first Zela game to arrive on the respective platforms and their estimated userbase at launch+12months which followed. Something I think is more useful then just looking at the systems  lifetime sales, since Zelda (like most games) is frontloaded and sells well over 50% of its lifetime total in its first 12months on the market.

Gamecube- (10m-15m) Zelda Wind Waker - 4.6m    
Wii- (0-20m) Twilight Princess - 7.3
N64- (17-28) Ocarina of Time- 7.6

Just to point out how much more balanced things are compared to comparing Gamecube22m, versus N64's 34m and Wii's 100m. Zelda Wii U will likely launch on a userbase of 14-17m, quite similar to the other first releases. If it was on PS4/X1, it would launch on a userbase of 65m-85m.

I ignored handheld because OP didn't speak about handhelds. Nintendo could produce a handheld and still go third party for home consoles.


 

Sorry, my phone sucks at posting links otherwise I would. It should be on one of the first few pages in the Nintendo discussion.

But if Nintendo were to exit the console market and still support handhelds, they would give 100% support to the handheld to make sure it remains a viable platform.



When the herd loses its way, the shepard must kill the bull that leads them astray.

twintail said:
Player2 said:

No because products like the PS4 or the Xbox One aren't attractive to the people that may be interested in buying Nintendo software, and the big bulk of the current PS4 and Xbox owners aren't interested in games like the ones Nintendo make.

 


Or they just arent interested in buying another console in order to play those games, which I think is just as likely a scenario.

 

If Nintendo did go 3rd party, of course their software sales would increase. 

For that scenario to be believable at least some games that resemble the ones that Nintendo makes need to sell really well and that doesn't happen.



teigaga said:
zorg1000 said:

Like I said earlier, I made a thread a few weeks ago that shows the majority of Nintendo IP aren't directly affected by install base as much as one would think, many of their franchises sold a similar amount whether they were on a 30m, 50m, 60m, 80m, 100m or 150m install base. As long as the install base is big enough to support strong sales than Nintendo franchises mostly sell within a certain range.

One thing I need to note is that u are completely ignoring Nintendo's handheld, where their IP are still selling very well on, this thread is about Nintendo as a whole going 3rd party, not just their consoles so that's something that has to be taken into account.

Can you link me to that thread? 

Although I'm already aware with certain comparisons and do see it as meaningful, I think its very messy to extrapolate on data from generations seperated by decades, often not taking into account series popularity, game quality, userbase at time of a games release, active userbase, userbase demographic etc. I wouldn't extrapolate on SNES's (50m) audience and compare it to the PS4+Xbox One's (53m) audience, they're 23years apart and the market, the demographics and their buying habits shouldn't be seen as one just because the install numbers are similar. Nor would I compare the performance of isomentric handheld Zelda on the DS, to a fully 3D console Zelda on the Gamecube.

Heres a quick look at the first Zela game to arrive on the respective platforms and their estimated userbase at launch+12months which followed. Something I think is more useful then just looking at the systems  lifetime sales, since Zelda (like most games) is frontloaded and sells well over 50% of its lifetime total in its first 12months on the market.

Gamecube- (10m-15m) Zelda Wind Waker - 4.6m    
Wii- (0-20m) Twilight Princess - 7.3
N64- (17-28) Ocarina of Time- 7.6

Just to point out how much more balanced things are compared to comparing Gamecube22m, versus N64's 34m and Wii's 100m. Zelda Wii U will likely launch on a userbase of 14-17m, quite similar to the other first releases. If it was on PS4/X1, it would launch on a userbase of 65m-85m.

I ignored handheld because OP didn't speak about handhelds. Nintendo could produce a handheld and still go third party for home consoles.


Yeah, sure thing.

http://gamrconnect.vgchartz.com/thread.php?id=212418&page=2#1

That's a huge franchise. I don't care for it, but man that is amazing. I know that comparing numbers may seem unfair due to time gaps but it is what it is. No use in getting up in a wad about it. I honestly don't like the series at all but this is a milestone in our current era.

You also bring up a great point about handhelds. But I don't see how a 3rd party company would support a different 1st party system along with their own and provide software. It seems doable but confusing and a potential disaster.

 





More than they did on WiiU or on GC -> yes, probably.
More than they did on Wii or on any handheld -> hell no.
More than they do on handheld and home consoles combined -> see above.